commit | a598e5ffe1b7806d2d4df4373085687b54bcb42a | [log] [tgz] |
---|---|---|
author | Gregg Tavares <gman@chromium.org> | Thu Nov 30 16:56:26 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 30 16:56:26 2023 +0000 |
tree | d4325527b66cbd75a95b1086b64e79c32457bc93 | |
parent | 55b53f0c1ad4c4d9cc9af0892b77571872ff1b0f [diff] |
Compat: support textureBindingViewDimension in dawn.node Change-Id: Idc5531e72f4b6a18b3dcbc0bd599b751505f400f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159301 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.