blob: 3a2ebdf9b06fc55f3503917f97111ac78b6f59bd [file] [log] [blame]
// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderBundleEncoderDescriptor.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"
namespace dawn {
namespace {
constexpr uint32_t kRTSize = 4;
const utils::RGBA8 kColors[2] = {utils::RGBA8::kGreen, utils::RGBA8::kBlue};
// RenderBundleTest tests simple usage of RenderBundles to draw. The implementaiton
// of RenderBundle is shared significantly with render pass execution which is
// tested in all other rendering tests.
class RenderBundleTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
@vertex
fn main(@location(0) pos : vec4f) -> @builtin(position) vec4f {
return pos;
})");
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
struct Ubo {
color : vec4f
}
@group(0) @binding(0) var<uniform> fragmentUniformBuffer : Ubo;
@fragment fn main() -> @location(0) vec4f {
return fragmentUniformBuffer.color;
})");
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
descriptor.vertex.bufferCount = 1;
descriptor.cBuffers[0].arrayStride = 4 * sizeof(float);
descriptor.cBuffers[0].attributeCount = 1;
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
pipeline = device.CreateRenderPipeline(&descriptor);
float colors0[] = {kColors[0].r / 255.f, kColors[0].g / 255.f, kColors[0].b / 255.f,
kColors[0].a / 255.f};
float colors1[] = {kColors[1].r / 255.f, kColors[1].g / 255.f, kColors[1].b / 255.f,
kColors[1].a / 255.f};
wgpu::Buffer buffer0 = utils::CreateBufferFromData(device, colors0, 4 * sizeof(float),
wgpu::BufferUsage::Uniform);
wgpu::Buffer buffer1 = utils::CreateBufferFromData(device, colors1, 4 * sizeof(float),
wgpu::BufferUsage::Uniform);
bindGroups[0] = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{{0, buffer0, 0, 4 * sizeof(float)}});
bindGroups[1] = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{{0, buffer1, 0, 4 * sizeof(float)}});
vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
{// The bottom left triangle
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f,
// The top right triangle
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f});
}
utils::BasicRenderPass renderPass;
wgpu::RenderPipeline pipeline;
wgpu::Buffer vertexBuffer;
wgpu::BindGroup bindGroups[2];
};
// Basic test of RenderBundle.
TEST_P(RenderBundleTest, Basic) {
utils::ComboRenderBundleEncoderDescriptor desc = {};
desc.colorFormatCount = 1;
desc.cColorFormats[0] = renderPass.colorFormat;
wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
renderBundleEncoder.SetPipeline(pipeline);
renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
renderBundleEncoder.Draw(6);
wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.ExecuteBundles(1, &renderBundle);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 1, 3);
EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 3, 1);
}
// Test execution of multiple render bundles
TEST_P(RenderBundleTest, MultipleBundles) {
utils::ComboRenderBundleEncoderDescriptor desc = {};
desc.colorFormatCount = 1;
desc.cColorFormats[0] = renderPass.colorFormat;
wgpu::RenderBundle renderBundles[2];
{
wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
renderBundleEncoder.SetPipeline(pipeline);
renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
renderBundleEncoder.Draw(3);
renderBundles[0] = renderBundleEncoder.Finish();
}
{
wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
renderBundleEncoder.SetPipeline(pipeline);
renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
renderBundleEncoder.SetBindGroup(0, bindGroups[1]);
renderBundleEncoder.Draw(3, 1, 3);
renderBundles[1] = renderBundleEncoder.Finish();
}
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.ExecuteBundles(2, renderBundles);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 1, 3);
EXPECT_PIXEL_RGBA8_EQ(kColors[1], renderPass.color, 3, 1);
}
// Test execution of a bundle along with render pass commands.
TEST_P(RenderBundleTest, BundleAndRenderPassCommands) {
utils::ComboRenderBundleEncoderDescriptor desc = {};
desc.colorFormatCount = 1;
desc.cColorFormats[0] = renderPass.colorFormat;
wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
renderBundleEncoder.SetPipeline(pipeline);
renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
renderBundleEncoder.Draw(3);
wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.ExecuteBundles(1, &renderBundle);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetBindGroup(0, bindGroups[1]);
pass.Draw(3, 1, 3);
pass.ExecuteBundles(1, &renderBundle);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 1, 3);
EXPECT_PIXEL_RGBA8_EQ(kColors[1], renderPass.color, 3, 1);
}
DAWN_INSTANTIATE_TEST(RenderBundleTest,
D3D11Backend(),
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());
} // anonymous namespace
} // namespace dawn