| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_SHAREDTEXTUREMEMORY_H_ |
| #define SRC_DAWN_NATIVE_SHAREDTEXTUREMEMORY_H_ |
| |
| #include <map> |
| #include <stack> |
| |
| #include "dawn/common/StackContainer.h" |
| #include "dawn/common/WeakRef.h" |
| #include "dawn/common/WeakRefSupport.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/Forward.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/ObjectBase.h" |
| #include "dawn/native/SharedFence.h" |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::native { |
| |
| class SharedTextureMemoryContents; |
| struct SharedTextureMemoryDescriptor; |
| struct SharedTextureMemoryBeginAccessDescriptor; |
| struct SharedTextureMemoryEndAccessState; |
| struct SharedTextureMemoryProperties; |
| struct TextureDescriptor; |
| |
| class SharedTextureMemoryBase : public ApiObjectBase, |
| public WeakRefSupport<SharedTextureMemoryBase> { |
| public: |
| using BeginAccessDescriptor = SharedTextureMemoryBeginAccessDescriptor; |
| using EndAccessState = SharedTextureMemoryEndAccessState; |
| using PendingFenceList = StackVector<FenceAndSignalValue, 1>; |
| |
| static SharedTextureMemoryBase* MakeError(DeviceBase* device, |
| const SharedTextureMemoryDescriptor* descriptor); |
| |
| // Strip out properties based on what the Dawn device actually supports. |
| static void ReifyProperties(DeviceBase* device, SharedTextureMemoryProperties* properties); |
| |
| void Initialize(); |
| |
| void APIGetProperties(SharedTextureMemoryProperties* properties) const; |
| TextureBase* APICreateTexture(const TextureDescriptor* descriptor); |
| // Returns true if access was acquired. If it returns true, then APIEndAccess must |
| // be called to release access. Other errors may occur even if `true` is returned. |
| // Use an error scope to catch them. |
| bool APIBeginAccess(TextureBase* texture, const BeginAccessDescriptor* descriptor); |
| // Returns true if access was released. |
| bool APIEndAccess(TextureBase* texture, EndAccessState* state); |
| // Returns true iff the device passed to this object on creation is now lost. |
| // TODO(crbug.com/1506468): Eliminate this API once Chromium has been |
| // transitioned away from using it in favor of observing device lost events. |
| bool APIIsDeviceLost(); |
| |
| ObjectType GetType() const override; |
| |
| SharedTextureMemoryContents* GetContents() const; |
| |
| // Validate that the texture was created from this SharedTextureMemory. |
| MaybeError ValidateTextureCreatedFromSelf(TextureBase* texture); |
| |
| protected: |
| SharedTextureMemoryBase(DeviceBase* device, |
| const char* label, |
| const SharedTextureMemoryProperties& properties); |
| SharedTextureMemoryBase(DeviceBase* device, |
| const SharedTextureMemoryDescriptor* descriptor, |
| ObjectBase::ErrorTag tag); |
| |
| void DestroyImpl() override; |
| |
| SharedTextureMemoryProperties mProperties; |
| |
| Ref<TextureBase> mCurrentAccess; |
| |
| private: |
| virtual Ref<SharedTextureMemoryContents> CreateContents(); |
| |
| ResultOrError<Ref<TextureBase>> CreateTexture(const TextureDescriptor* rawDescriptor); |
| MaybeError BeginAccess(TextureBase* texture, const BeginAccessDescriptor* rawDescriptor); |
| MaybeError EndAccess(TextureBase* texture, EndAccessState* state); |
| ResultOrError<FenceAndSignalValue> EndAccessInternal(TextureBase* texture, |
| EndAccessState* rawState); |
| |
| virtual ResultOrError<Ref<TextureBase>> CreateTextureImpl( |
| const UnpackedPtr<TextureDescriptor>& descriptor) = 0; |
| |
| // BeginAccessImpl validates the operation is valid on the backend, and performs any |
| // backend specific operations. It does NOT need to acquire begin fences; that is done in the |
| // frontend in BeginAccess. |
| virtual MaybeError BeginAccessImpl(TextureBase* texture, |
| const UnpackedPtr<BeginAccessDescriptor>& descriptor) = 0; |
| // EndAccessImpl validates the operation is valid on the backend, and returns the end fence. |
| // It should also write out any backend specific state in chained out structs of EndAccessState. |
| virtual ResultOrError<FenceAndSignalValue> EndAccessImpl( |
| TextureBase* texture, |
| UnpackedPtr<EndAccessState>& state) = 0; |
| |
| Ref<SharedTextureMemoryContents> mContents; |
| }; |
| |
| // SharedTextureMemoryContents is a separate object because it needs to live as long as |
| // the SharedTextureMemory or any textures created from the SharedTextureMemory. This |
| // allows state and objects needed by the texture to persist after the |
| // SharedTextureMemory itself has been dropped. |
| class SharedTextureMemoryContents : public RefCounted { |
| public: |
| using PendingFenceList = SharedTextureMemoryBase::PendingFenceList; |
| |
| explicit SharedTextureMemoryContents(WeakRef<SharedTextureMemoryBase> sharedTextureMemory); |
| |
| void AcquirePendingFences(PendingFenceList* fences); |
| |
| // Set the last usage serial. This indicates when the SharedFence exported |
| // from APIEndAccess will complete. |
| void SetLastUsageSerial(ExecutionSerial lastUsageSerial); |
| ExecutionSerial GetLastUsageSerial() const; |
| |
| const WeakRef<SharedTextureMemoryBase>& GetSharedTextureMemory() const; |
| |
| private: |
| friend class SharedTextureMemoryBase; |
| |
| PendingFenceList mPendingFences; |
| ExecutionSerial mLastUsageSerial{0}; |
| |
| WeakRef<SharedTextureMemoryBase> mSharedTextureMemory; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_SHAREDTEXTUREMEMORY_H_ |