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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_SHAREDTEXTUREMEMORY_H_
#define SRC_DAWN_NATIVE_SHAREDTEXTUREMEMORY_H_
#include <map>
#include <stack>
#include "dawn/common/StackContainer.h"
#include "dawn/common/WeakRef.h"
#include "dawn/common/WeakRefSupport.h"
#include "dawn/native/Error.h"
#include "dawn/native/Forward.h"
#include "dawn/native/IntegerTypes.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/SharedFence.h"
#include "dawn/native/dawn_platform.h"
namespace dawn::native {
class SharedTextureMemoryContents;
struct SharedTextureMemoryDescriptor;
struct SharedTextureMemoryBeginAccessDescriptor;
struct SharedTextureMemoryEndAccessState;
struct SharedTextureMemoryProperties;
struct TextureDescriptor;
class SharedTextureMemoryBase : public ApiObjectBase,
public WeakRefSupport<SharedTextureMemoryBase> {
public:
using BeginAccessDescriptor = SharedTextureMemoryBeginAccessDescriptor;
using EndAccessState = SharedTextureMemoryEndAccessState;
using PendingFenceList = StackVector<FenceAndSignalValue, 1>;
static SharedTextureMemoryBase* MakeError(DeviceBase* device,
const SharedTextureMemoryDescriptor* descriptor);
// Strip out properties based on what the Dawn device actually supports.
static void ReifyProperties(DeviceBase* device, SharedTextureMemoryProperties* properties);
void Initialize();
void APIGetProperties(SharedTextureMemoryProperties* properties) const;
TextureBase* APICreateTexture(const TextureDescriptor* descriptor);
// Returns true if access was acquired. If it returns true, then APIEndAccess must
// be called to release access. Other errors may occur even if `true` is returned.
// Use an error scope to catch them.
bool APIBeginAccess(TextureBase* texture, const BeginAccessDescriptor* descriptor);
// Returns true if access was released.
bool APIEndAccess(TextureBase* texture, EndAccessState* state);
// Returns true iff the device passed to this object on creation is now lost.
// TODO(crbug.com/1506468): Eliminate this API once Chromium has been
// transitioned away from using it in favor of observing device lost events.
bool APIIsDeviceLost();
ObjectType GetType() const override;
SharedTextureMemoryContents* GetContents() const;
// Validate that the texture was created from this SharedTextureMemory.
MaybeError ValidateTextureCreatedFromSelf(TextureBase* texture);
protected:
SharedTextureMemoryBase(DeviceBase* device,
const char* label,
const SharedTextureMemoryProperties& properties);
SharedTextureMemoryBase(DeviceBase* device,
const SharedTextureMemoryDescriptor* descriptor,
ObjectBase::ErrorTag tag);
void DestroyImpl() override;
SharedTextureMemoryProperties mProperties;
Ref<TextureBase> mCurrentAccess;
private:
virtual Ref<SharedTextureMemoryContents> CreateContents();
ResultOrError<Ref<TextureBase>> CreateTexture(const TextureDescriptor* rawDescriptor);
MaybeError BeginAccess(TextureBase* texture, const BeginAccessDescriptor* rawDescriptor);
MaybeError EndAccess(TextureBase* texture, EndAccessState* state);
ResultOrError<FenceAndSignalValue> EndAccessInternal(TextureBase* texture,
EndAccessState* rawState);
virtual ResultOrError<Ref<TextureBase>> CreateTextureImpl(
const UnpackedPtr<TextureDescriptor>& descriptor) = 0;
// BeginAccessImpl validates the operation is valid on the backend, and performs any
// backend specific operations. It does NOT need to acquire begin fences; that is done in the
// frontend in BeginAccess.
virtual MaybeError BeginAccessImpl(TextureBase* texture,
const UnpackedPtr<BeginAccessDescriptor>& descriptor) = 0;
// EndAccessImpl validates the operation is valid on the backend, and returns the end fence.
// It should also write out any backend specific state in chained out structs of EndAccessState.
virtual ResultOrError<FenceAndSignalValue> EndAccessImpl(
TextureBase* texture,
UnpackedPtr<EndAccessState>& state) = 0;
Ref<SharedTextureMemoryContents> mContents;
};
// SharedTextureMemoryContents is a separate object because it needs to live as long as
// the SharedTextureMemory or any textures created from the SharedTextureMemory. This
// allows state and objects needed by the texture to persist after the
// SharedTextureMemory itself has been dropped.
class SharedTextureMemoryContents : public RefCounted {
public:
using PendingFenceList = SharedTextureMemoryBase::PendingFenceList;
explicit SharedTextureMemoryContents(WeakRef<SharedTextureMemoryBase> sharedTextureMemory);
void AcquirePendingFences(PendingFenceList* fences);
// Set the last usage serial. This indicates when the SharedFence exported
// from APIEndAccess will complete.
void SetLastUsageSerial(ExecutionSerial lastUsageSerial);
ExecutionSerial GetLastUsageSerial() const;
const WeakRef<SharedTextureMemoryBase>& GetSharedTextureMemory() const;
private:
friend class SharedTextureMemoryBase;
PendingFenceList mPendingFences;
ExecutionSerial mLastUsageSerial{0};
WeakRef<SharedTextureMemoryBase> mSharedTextureMemory;
};
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_SHAREDTEXTUREMEMORY_H_