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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/tests/unittests/native/mocks/ShaderModuleMock.h"
#include "dawn/native/ChainUtils.h"
namespace dawn::native {
using ::testing::NiceMock;
ShaderModuleMock::ShaderModuleMock(DeviceMock* device,
const UnpackedPtr<ShaderModuleDescriptor>& descriptor)
: ShaderModuleBase(device, descriptor) {
ON_CALL(*this, DestroyImpl).WillByDefault([this] { this->ShaderModuleBase::DestroyImpl(); });
SetContentHash(ComputeContentHash());
}
ShaderModuleMock::~ShaderModuleMock() = default;
// static
Ref<ShaderModuleMock> ShaderModuleMock::Create(
DeviceMock* device,
const UnpackedPtr<ShaderModuleDescriptor>& descriptor) {
ShaderModuleParseResult parseResult;
ValidateAndParseShaderModule(device, descriptor, &parseResult, nullptr).AcquireSuccess();
Ref<ShaderModuleMock> shaderModule =
AcquireRef(new NiceMock<ShaderModuleMock>(device, descriptor));
shaderModule->InitializeBase(&parseResult, nullptr).AcquireSuccess();
return shaderModule;
}
// static
Ref<ShaderModuleMock> ShaderModuleMock::Create(DeviceMock* device,
const ShaderModuleDescriptor* descriptor) {
return Create(device, Unpack(descriptor));
}
// static
Ref<ShaderModuleMock> ShaderModuleMock::Create(DeviceMock* device, const char* source) {
ShaderModuleWGSLDescriptor wgslDesc = {};
wgslDesc.code = source;
ShaderModuleDescriptor desc = {};
desc.nextInChain = &wgslDesc;
return Create(device, &desc);
}
} // namespace dawn::native