| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/tests/unittests/native/mocks/ShaderModuleMock.h" |
| |
| #include "dawn/native/ChainUtils.h" |
| |
| namespace dawn::native { |
| |
| using ::testing::NiceMock; |
| |
| ShaderModuleMock::ShaderModuleMock(DeviceMock* device, |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor) |
| : ShaderModuleBase(device, descriptor) { |
| ON_CALL(*this, DestroyImpl).WillByDefault([this] { this->ShaderModuleBase::DestroyImpl(); }); |
| |
| SetContentHash(ComputeContentHash()); |
| } |
| |
| ShaderModuleMock::~ShaderModuleMock() = default; |
| |
| // static |
| Ref<ShaderModuleMock> ShaderModuleMock::Create( |
| DeviceMock* device, |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor) { |
| ShaderModuleParseResult parseResult; |
| ValidateAndParseShaderModule(device, descriptor, &parseResult, nullptr).AcquireSuccess(); |
| |
| Ref<ShaderModuleMock> shaderModule = |
| AcquireRef(new NiceMock<ShaderModuleMock>(device, descriptor)); |
| shaderModule->InitializeBase(&parseResult, nullptr).AcquireSuccess(); |
| return shaderModule; |
| } |
| |
| // static |
| Ref<ShaderModuleMock> ShaderModuleMock::Create(DeviceMock* device, |
| const ShaderModuleDescriptor* descriptor) { |
| return Create(device, Unpack(descriptor)); |
| } |
| |
| // static |
| Ref<ShaderModuleMock> ShaderModuleMock::Create(DeviceMock* device, const char* source) { |
| ShaderModuleWGSLDescriptor wgslDesc = {}; |
| wgslDesc.code = source; |
| ShaderModuleDescriptor desc = {}; |
| desc.nextInChain = &wgslDesc; |
| return Create(device, &desc); |
| } |
| |
| } // namespace dawn::native |