blob: 5de6a41b1420daa92f1f763116037c7d5dced7ce [file] [log] [blame] [edit]
Texture2DMS<float4> arg_0 : register(t0, space1);
static float4 tint_symbol_1 = (0.0f).xxxx;
void textureDimensions_f60bdb() {
int2 res = (0).xx;
uint3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
res = int2(tint_tmp.xy);
return;
}
void tint_symbol_2(float4 tint_symbol) {
tint_symbol_1 = tint_symbol;
return;
}
void vertex_main_1() {
textureDimensions_f60bdb();
tint_symbol_2((0.0f).xxxx);
return;
}
struct vertex_main_out {
float4 tint_symbol_1_1;
};
struct tint_symbol_3 {
float4 tint_symbol_1_1 : SV_Position;
};
vertex_main_out vertex_main_inner() {
vertex_main_1();
const vertex_main_out tint_symbol_4 = {tint_symbol_1};
return tint_symbol_4;
}
tint_symbol_3 vertex_main() {
const vertex_main_out inner_result = vertex_main_inner();
tint_symbol_3 wrapper_result = (tint_symbol_3)0;
wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1;
return wrapper_result;
}
void fragment_main_1() {
textureDimensions_f60bdb();
return;
}
void fragment_main() {
fragment_main_1();
return;
}
void compute_main_1() {
textureDimensions_f60bdb();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
compute_main_1();
return;
}