| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_private_vars_struct { |
| float4 gl_Position; |
| }; |
| |
| void main_1(thread tint_private_vars_struct* const tint_private_vars) { |
| (*(tint_private_vars)).gl_Position = float4(0.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 gl_Position; |
| }; |
| |
| struct tint_symbol_1 { |
| float4 gl_Position [[position]]; |
| }; |
| |
| main_out tint_symbol_inner(thread tint_private_vars_struct* const tint_private_vars) { |
| main_1(tint_private_vars); |
| main_out const tint_symbol_2 = {.gl_Position=(*(tint_private_vars)).gl_Position}; |
| return tint_symbol_2; |
| } |
| |
| vertex tint_symbol_1 tint_symbol() { |
| thread tint_private_vars_struct tint_private_vars = {}; |
| main_out const inner_result = tint_symbol_inner(&(tint_private_vars)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.gl_Position = inner_result.gl_Position; |
| return wrapper_result; |
| } |
| |