blob: 0ebceec41eb9d2bf7cf824e7f110d778655ae513 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct In {
float none;
float flat;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
float perspective_default;
float linear_default;
};
struct tint_symbol_2 {
float none [[user(locn0)]];
float flat [[user(locn1)]] [[flat]];
float perspective_center [[user(locn2)]] [[center_perspective]];
float perspective_centroid [[user(locn3)]] [[centroid_perspective]];
float perspective_sample [[user(locn4)]] [[sample_perspective]];
float linear_center [[user(locn5)]] [[center_no_perspective]];
float linear_centroid [[user(locn6)]] [[centroid_no_perspective]];
float linear_sample [[user(locn7)]] [[sample_no_perspective]];
float perspective_default [[user(locn8)]] [[center_perspective]];
float linear_default [[user(locn9)]] [[center_no_perspective]];
};
void tint_symbol_inner(In in) {
}
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
In const tint_symbol_3 = {.none=tint_symbol_1.none, .flat=tint_symbol_1.flat, .perspective_center=tint_symbol_1.perspective_center, .perspective_centroid=tint_symbol_1.perspective_centroid, .perspective_sample=tint_symbol_1.perspective_sample, .linear_center=tint_symbol_1.linear_center, .linear_centroid=tint_symbol_1.linear_centroid, .linear_sample=tint_symbol_1.linear_sample, .perspective_default=tint_symbol_1.perspective_default, .linear_default=tint_symbol_1.linear_default};
tint_symbol_inner(tint_symbol_3);
return;
}