blob: 2a42e3e69d3083b293a3e98a5109c3b44c536c36 [file] [log] [blame] [edit]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: S = struct @align(4) {
field0:array<u32> @offset(0)
}
%b1 = block { # root
%x_3:ptr<private, vec3<u32>, read_write> = var
%x_6:ptr<storage, S, read_write> = var @binding_point(0, 0)
%x_7:ptr<storage, S, read_write> = var @binding_point(0, 1)
%x_8:ptr<storage, S, read_write> = var @binding_point(0, 2)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_21:u32 = load_vector_element %x_3, 0u
%7:ptr<storage, u32, read_write> = access %x_6, 0u, %x_21
%x_23:u32 = load %7
%9:ptr<storage, u32, read_write> = access %x_7, 0u, %x_21
%x_25:u32 = load %9
%11:ptr<storage, u32, read_write> = access %x_8, 0u, %x_21
%12:i32 = bitcast %x_23
%13:i32 = bitcast %x_25
%14:i32 = max %12, %13
%15:u32 = bitcast %14
store %11, %15
ret
}
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func(%x_3_param:vec3<u32> [@global_invocation_id]):void -> %b3 {
%b3 = block {
store %x_3, %x_3_param
%18:void = call %main_1
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************