commit | 7541b7d07b1b493162b40d41be6642d536eb0914 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Jan 03 15:39:07 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jan 03 15:39:07 2024 +0000 |
tree | 2aa4fa97e354e8d735f68edc91571d409b57cb6e | |
parent | 8c9411653c73c26265cc2175a608a20c444bcc22 [diff] |
Avoid an overflow when computing limits in Vulkan. Drivers can have UINT32_MAX for maxVertexAttributeInputOffset, leading to an overflow that puts a 0 in maxVertexBufferArrayStride, and failing to support WebGPU. Fixed: dawn:2313 Change-Id: Iffd86c193f1b09d8972adc361606e018d84bfdc6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/167680 Reviewed-by: Loko Kung <lokokung@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.