blob: cfb842ad5a338c6fdd38a3921e59ae1961a2fb60 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: S = struct @align(16) {
a:array<vec4<i32>, 4> @offset(0)
}
%b1 = block { # root
%tint_symbol:ptr<storage, array<S>, read_write> = var @binding_point(0, 0)
%v:ptr<private, u32, read_write> = var
}
%idx1 = func():i32 -> %b2 {
%b2 = block {
%4:u32 = load %v
%5:u32 = add %4, 1u
store %v, %5
ret 1i
}
}
%idx2 = func():i32 -> %b3 {
%b3 = block {
%7:u32 = load %v
%8:u32 = add %7, 1u
store %v, %8
ret 2i
}
}
%idx3 = func():i32 -> %b4 {
%b4 = block {
%10:u32 = load %v
%11:u32 = add %10, 1u
store %v, %11
ret 3i
}
}
%idx4 = func():i32 -> %b5 {
%b5 = block {
%13:u32 = load %v
%14:u32 = add %13, 1u
store %v, %14
ret 4i
}
}
%idx5 = func():i32 -> %b6 {
%b6 = block {
%16:u32 = load %v
%17:u32 = add %16, 1u
store %v, %17
ret 0i
}
}
%idx6 = func():i32 -> %b7 {
%b7 = block {
%19:u32 = load %v
%20:u32 = add %19, 1u
store %v, %20
ret 2i
}
}
%tint_symbol_1 = func():void -> %b8 {
%b8 = block {
loop [i: %b9, b: %b10, c: %b11] { # loop_1
%b9 = block { # initializer
%22:i32 = call %idx1
%23:i32 = call %idx2
%24:ptr<storage, vec4<i32>, read_write> = access %tint_symbol, %22, 0u, %23
%25:i32 = call %idx3
%26:i32 = load_vector_element %24, %25
%27:i32 = add %26, 1i
store_vector_element %24, %25, %27
next_iteration %b10
}
%b10 = block { # body
%28:u32 = load %v
%29:bool = lt %28, 10u
if %29 [t: %b12, f: %b13] { # if_1
%b12 = block { # true
exit_if # if_1
}
%b13 = block { # false
exit_loop # loop_1
}
}
continue %b11
}
%b11 = block { # continuing
%30:i32 = call %idx4
%31:i32 = call %idx5
%32:ptr<storage, vec4<i32>, read_write> = access %tint_symbol, %30, 0u, %31
%33:i32 = call %idx6
%34:i32 = load_vector_element %32, %33
%35:i32 = add %34, 1i
store_vector_element %32, %33, %35
next_iteration %b10
}
}
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************