| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/Buffer.h" | |
| #include <cstdio> | |
| #include <cstring> | |
| #include <limits> | |
| #include <string> | |
| #include <utility> | |
| #include "dawn/common/Alloc.h" | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/native/Adapter.h" | |
| #include "dawn/native/CallbackTaskManager.h" | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/Commands.h" | |
| #include "dawn/native/Device.h" | |
| #include "dawn/native/DynamicUploader.h" | |
| #include "dawn/native/ErrorData.h" | |
| #include "dawn/native/EventManager.h" | |
| #include "dawn/native/Instance.h" | |
| #include "dawn/native/ObjectType_autogen.h" | |
| #include "dawn/native/PhysicalDevice.h" | |
| #include "dawn/native/Queue.h" | |
| #include "dawn/native/ValidationUtils_autogen.h" | |
| #include "dawn/platform/DawnPlatform.h" | |
| #include "dawn/platform/tracing/TraceEvent.h" | |
| namespace dawn::native { | |
| namespace { | |
| struct MapRequestTask : TrackTaskCallback { | |
| MapRequestTask(dawn::platform::Platform* platform, Ref<BufferBase> buffer, MapRequestID id) | |
| : TrackTaskCallback(platform), buffer(std::move(buffer)), id(id) {} | |
| ~MapRequestTask() override = default; | |
| private: | |
| void FinishImpl() override { | |
| { | |
| // This is called from a callback, and no lock will be held by default. Hence, we need | |
| // to lock the mutex now because mSerial might be changed by another thread. | |
| auto deviceLock(buffer->GetDevice()->GetScopedLock()); | |
| DAWN_ASSERT(mSerial != kMaxExecutionSerial); | |
| TRACE_EVENT1(mPlatform, General, "Buffer::TaskInFlight::Finished", "serial", | |
| uint64_t(mSerial)); | |
| } | |
| buffer->CallbackOnMapRequestCompleted(id, WGPUBufferMapAsyncStatus_Success); | |
| } | |
| void HandleDeviceLossImpl() override { | |
| buffer->CallbackOnMapRequestCompleted(id, WGPUBufferMapAsyncStatus_DeviceLost); | |
| } | |
| void HandleShutDownImpl() override { | |
| buffer->CallbackOnMapRequestCompleted(id, WGPUBufferMapAsyncStatus_DestroyedBeforeCallback); | |
| } | |
| Ref<BufferBase> buffer; | |
| MapRequestID id; | |
| }; | |
| class ErrorBuffer final : public BufferBase { | |
| public: | |
| ErrorBuffer(DeviceBase* device, const BufferDescriptor* descriptor) | |
| : BufferBase(device, descriptor, ObjectBase::kError) { | |
| if (descriptor->mappedAtCreation) { | |
| // Check that the size can be used to allocate an mFakeMappedData. A malloc(0) | |
| // is invalid, and on 32bit systems we should avoid a narrowing conversion that | |
| // would make size = 1 << 32 + 1 allocate one byte. | |
| bool isValidSize = descriptor->size != 0 && | |
| descriptor->size < uint64_t(std::numeric_limits<size_t>::max()); | |
| if (isValidSize) { | |
| mFakeMappedData = | |
| std::unique_ptr<uint8_t[]>(AllocNoThrow<uint8_t>(descriptor->size)); | |
| } | |
| // Since error buffers in this case may allocate memory, we need to track them | |
| // for destruction on the device. | |
| GetObjectTrackingList()->Track(this); | |
| } | |
| } | |
| private: | |
| bool IsCPUWritableAtCreation() const override { DAWN_UNREACHABLE(); } | |
| MaybeError MapAtCreationImpl() override { DAWN_UNREACHABLE(); } | |
| MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override { | |
| DAWN_UNREACHABLE(); | |
| } | |
| void* GetMappedPointer() override { return mFakeMappedData.get(); } | |
| void UnmapImpl() override { mFakeMappedData.reset(); } | |
| std::unique_ptr<uint8_t[]> mFakeMappedData; | |
| }; | |
| // GetMappedRange on a zero-sized buffer returns a pointer to this value. | |
| static uint32_t sZeroSizedMappingData = 0xCAFED00D; | |
| } // anonymous namespace | |
| struct BufferBase::MapAsyncEvent final : public EventManager::TrackedEvent { | |
| // MapAsyncEvent stores a raw pointer to the buffer so that it can | |
| // update the buffer's map state when it completes. | |
| // If the map completes early (error, unmap, destroy), then the buffer | |
| // is no longer needed and we store the early status instead. | |
| // The raw pointer is safe because the early status is set to destroyed | |
| // before the buffer is dropped. | |
| // Note: this could be an atomic + spin lock on a sentinel enum if the mutex | |
| // cost is high. | |
| MutexProtected<std::variant<BufferBase*, wgpu::BufferMapAsyncStatus>> mBufferOrEarlyStatus; | |
| WGPUBufferMapCallback mCallback; | |
| void* mUserdata; | |
| // Create an event backed by the given queue execution serial. | |
| MapAsyncEvent(DeviceBase* device, | |
| BufferBase* buffer, | |
| const BufferMapCallbackInfo& callbackInfo, | |
| ExecutionSerial serial) | |
| : TrackedEvent(callbackInfo.mode, device->GetQueue(), serial), | |
| mBufferOrEarlyStatus(buffer), | |
| mCallback(callbackInfo.callback), | |
| mUserdata(callbackInfo.userdata) { | |
| TRACE_EVENT_ASYNC_BEGIN0(device->GetPlatform(), General, "Buffer::APIMapAsync", | |
| uint64_t(serial)); | |
| } | |
| // Create an event that's ready at creation (for errors, etc.) | |
| MapAsyncEvent(DeviceBase* device, | |
| const BufferMapCallbackInfo& callbackInfo, | |
| wgpu::BufferMapAsyncStatus earlyStatus) | |
| : TrackedEvent(callbackInfo.mode, device->GetQueue(), kBeginningOfGPUTime), | |
| mBufferOrEarlyStatus(earlyStatus), | |
| mCallback(callbackInfo.callback), | |
| mUserdata(callbackInfo.userdata) { | |
| TRACE_EVENT_ASYNC_BEGIN0(device->GetPlatform(), General, "Buffer::APIMapAsync", | |
| uint64_t(kBeginningOfGPUTime)); | |
| CompleteIfSpontaneous(); | |
| } | |
| ~MapAsyncEvent() override { EnsureComplete(EventCompletionType::Shutdown); } | |
| void Complete(EventCompletionType completionType) override { | |
| if (const auto* queueAndSerial = std::get_if<QueueAndSerial>(&GetCompletionData())) { | |
| TRACE_EVENT_ASYNC_END0(queueAndSerial->queue->GetDevice()->GetPlatform(), General, | |
| "Buffer::APIMapAsync", | |
| uint64_t(queueAndSerial->completionSerial)); | |
| } | |
| if (completionType == EventCompletionType::Shutdown) { | |
| mCallback(ToAPI(wgpu::BufferMapAsyncStatus::Unknown), mUserdata); | |
| return; | |
| } | |
| wgpu::BufferMapAsyncStatus status = wgpu::BufferMapAsyncStatus::Success; | |
| Ref<MapAsyncEvent> pendingMapEvent; | |
| // Lock the buffer / early status. This may race with UnmapEarly which occurs | |
| // when the buffer is unmapped or destroyed. | |
| mBufferOrEarlyStatus.Use([&](auto bufferOrEarlyStatus) { | |
| if (auto* earlyStatus = | |
| std::get_if<wgpu::BufferMapAsyncStatus>(&*bufferOrEarlyStatus)) { | |
| // Assign the early status, if it was set. | |
| status = *earlyStatus; | |
| } else if (auto** buffer = std::get_if<BufferBase*>(&*bufferOrEarlyStatus)) { | |
| // Set the buffer state to Mapped if this pending map succeeded. | |
| // TODO(crbug.com/dawn/831): in order to be thread safe, mutation of the | |
| // state and pending map event needs to be atomic w.r.t. UnmapInternal. | |
| DAWN_ASSERT((*buffer)->mState == BufferState::PendingMap); | |
| (*buffer)->mState = BufferState::Mapped; | |
| pendingMapEvent = std::move((*buffer)->mPendingMapEvent); | |
| } | |
| }); | |
| mCallback(ToAPI(status), mUserdata); | |
| } | |
| // Set the buffer early status because it was unmapped early due to Unmap or Destroy. | |
| // This can race with Complete such that the early status is ignored, but this is OK | |
| // because we will still unmap the buffer. It will be as-if the application called | |
| // Unmap/Destroy just after the map event completed. | |
| // TODO(crbug.com/dawn/831): However, CompleteIfSpontaneous may race with Complete | |
| // and hit an ASSERT that it was already completed. This would be resolved when | |
| // mapping is thread-safe. | |
| void UnmapEarly(wgpu::BufferMapAsyncStatus status) { | |
| mBufferOrEarlyStatus.Use([&](auto bufferOrEarlyStatus) { *bufferOrEarlyStatus = status; }); | |
| CompleteIfSpontaneous(); | |
| } | |
| }; | |
| ResultOrError<UnpackedPtr<BufferDescriptor>> ValidateBufferDescriptor( | |
| DeviceBase* device, | |
| const BufferDescriptor* descriptor) { | |
| UnpackedPtr<BufferDescriptor> unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(descriptor)); | |
| DAWN_TRY(ValidateBufferUsage(descriptor->usage)); | |
| if (const auto* hostMappedDesc = unpacked.Get<BufferHostMappedPointer>()) { | |
| // TODO(crbug.com/dawn/2018): Properly expose this limit. | |
| uint32_t requiredAlignment = 4096; | |
| if (device->GetAdapter()->GetPhysicalDevice()->GetBackendType() == | |
| wgpu::BackendType::D3D12) { | |
| requiredAlignment = 65536; | |
| } | |
| DAWN_INVALID_IF(!device->HasFeature(Feature::HostMappedPointer), "%s requires %s.", | |
| hostMappedDesc->sType, ToAPI(Feature::HostMappedPointer)); | |
| DAWN_INVALID_IF(!IsAligned(descriptor->size, requiredAlignment), | |
| "Buffer size (%u) wrapping host-mapped memory was not aligned to %u.", | |
| descriptor->size, requiredAlignment); | |
| DAWN_INVALID_IF(!IsPtrAligned(hostMappedDesc->pointer, requiredAlignment), | |
| "Host-mapped memory pointer (%p) was not aligned to %u.", | |
| hostMappedDesc->pointer, requiredAlignment); | |
| // TODO(dawn:2018) consider allowing the host-mapped buffers to be mapped through WebGPU. | |
| DAWN_INVALID_IF( | |
| descriptor->mappedAtCreation, | |
| "Buffer created from host-mapped pointer requires mappedAtCreation to be false."); | |
| } | |
| wgpu::BufferUsage usage = descriptor->usage; | |
| DAWN_INVALID_IF(usage == wgpu::BufferUsage::None, "Buffer usages must not be 0."); | |
| if (!device->HasFeature(Feature::BufferMapExtendedUsages)) { | |
| const wgpu::BufferUsage kMapWriteAllowedUsages = | |
| wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; | |
| DAWN_INVALID_IF( | |
| usage & wgpu::BufferUsage::MapWrite && !IsSubset(usage, kMapWriteAllowedUsages), | |
| "Buffer usages (%s) is invalid. If a buffer usage contains %s the only other allowed " | |
| "usage is %s.", | |
| usage, wgpu::BufferUsage::MapWrite, wgpu::BufferUsage::CopySrc); | |
| const wgpu::BufferUsage kMapReadAllowedUsages = | |
| wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; | |
| DAWN_INVALID_IF( | |
| usage & wgpu::BufferUsage::MapRead && !IsSubset(usage, kMapReadAllowedUsages), | |
| "Buffer usages (%s) is invalid. If a buffer usage contains %s the only other allowed " | |
| "usage is %s.", | |
| usage, wgpu::BufferUsage::MapRead, wgpu::BufferUsage::CopyDst); | |
| } | |
| DAWN_INVALID_IF(descriptor->mappedAtCreation && descriptor->size % 4 != 0, | |
| "Buffer is mapped at creation but its size (%u) is not a multiple of 4.", | |
| descriptor->size); | |
| DAWN_INVALID_IF(descriptor->size > device->GetLimits().v1.maxBufferSize, | |
| "Buffer size (%u) exceeds the max buffer size limit (%u).", descriptor->size, | |
| device->GetLimits().v1.maxBufferSize); | |
| return unpacked; | |
| } | |
| // Buffer | |
| BufferBase::BufferBase(DeviceBase* device, const UnpackedPtr<BufferDescriptor>& descriptor) | |
| : ApiObjectBase(device, descriptor->label), | |
| mSize(descriptor->size), | |
| mUsage(descriptor->usage), | |
| mState(BufferState::Unmapped) { | |
| // Add readonly storage usage if the buffer has a storage usage. The validation rules in | |
| // ValidateSyncScopeResourceUsage will make sure we don't use both at the same time. | |
| if (mUsage & wgpu::BufferUsage::Storage) { | |
| mUsage |= kReadOnlyStorageBuffer; | |
| } | |
| // The query resolve buffer need to be used as a storage buffer in the internal compute | |
| // pipeline which does timestamp uint conversion for timestamp query, it requires the buffer | |
| // has Storage usage in the binding group. Implicitly add an InternalStorage usage which is | |
| // only compatible with InternalStorageBuffer binding type in BGL. It shouldn't be | |
| // compatible with StorageBuffer binding type and the query resolve buffer cannot be bound | |
| // as storage buffer if it's created without Storage usage. | |
| if (mUsage & wgpu::BufferUsage::QueryResolve) { | |
| mUsage |= kInternalStorageBuffer; | |
| } | |
| // We also add internal storage usage for Indirect buffers for some transformations before | |
| // DispatchIndirect calls on the backend (e.g. validations, support of [[num_workgroups]] on | |
| // D3D12), since these transformations involve binding them as storage buffers for use in a | |
| // compute pass. | |
| if (mUsage & wgpu::BufferUsage::Indirect) { | |
| mUsage |= kInternalStorageBuffer; | |
| } | |
| if (mUsage & wgpu::BufferUsage::CopyDst) { | |
| if (device->IsToggleEnabled(Toggle::UseBlitForDepth16UnormTextureToBufferCopy) || | |
| device->IsToggleEnabled(Toggle::UseBlitForDepth32FloatTextureToBufferCopy) || | |
| device->IsToggleEnabled(Toggle::UseBlitForStencilTextureToBufferCopy) || | |
| device->IsToggleEnabled(Toggle::UseBlitForSnormTextureToBufferCopy) || | |
| device->IsToggleEnabled(Toggle::UseBlitForBGRA8UnormTextureToBufferCopy) || | |
| device->IsToggleEnabled(Toggle::UseBlitForRGB9E5UfloatTextureCopy)) { | |
| mUsage |= kInternalStorageBuffer; | |
| } | |
| } | |
| auto* hostMappedDesc = descriptor.Get<BufferHostMappedPointer>(); | |
| if (hostMappedDesc != nullptr) { | |
| mState = BufferState::HostMappedPersistent; | |
| } | |
| GetObjectTrackingList()->Track(this); | |
| } | |
| BufferBase::BufferBase(DeviceBase* device, | |
| const BufferDescriptor* descriptor, | |
| ObjectBase::ErrorTag tag) | |
| : ApiObjectBase(device, tag, descriptor->label), | |
| mSize(descriptor->size), | |
| mUsage(descriptor->usage), | |
| mState(BufferState::Unmapped) { | |
| if (descriptor->mappedAtCreation) { | |
| mState = BufferState::MappedAtCreation; | |
| mMapOffset = 0; | |
| mMapSize = mSize; | |
| } | |
| } | |
| BufferBase::~BufferBase() { | |
| DAWN_ASSERT(mState == BufferState::Unmapped || mState == BufferState::Destroyed); | |
| } | |
| void BufferBase::DestroyImpl() { | |
| // TODO(crbug.com/dawn/831): DestroyImpl is called from two places. | |
| // - It may be called if the buffer is explicitly destroyed with APIDestroy. | |
| // This case is NOT thread-safe and needs proper synchronization with other | |
| // simultaneous uses of the buffer. | |
| // - It may be called when the last ref to the buffer is dropped and the buffer | |
| // is implicitly destroyed. This case is thread-safe because there are no | |
| // other threads using the buffer since there are no other live refs. | |
| if (mState == BufferState::Mapped || mState == BufferState::PendingMap) { | |
| UnmapInternal(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback); | |
| } else if (mState == BufferState::MappedAtCreation) { | |
| if (mStagingBuffer != nullptr) { | |
| mStagingBuffer = nullptr; | |
| } else if (mSize != 0) { | |
| UnmapInternal(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback); | |
| } | |
| } | |
| mState = BufferState::Destroyed; | |
| } | |
| // static | |
| BufferBase* BufferBase::MakeError(DeviceBase* device, const BufferDescriptor* descriptor) { | |
| return new ErrorBuffer(device, descriptor); | |
| } | |
| ObjectType BufferBase::GetType() const { | |
| return ObjectType::Buffer; | |
| } | |
| uint64_t BufferBase::GetSize() const { | |
| DAWN_ASSERT(!IsError()); | |
| return mSize; | |
| } | |
| uint64_t BufferBase::GetAllocatedSize() const { | |
| DAWN_ASSERT(!IsError()); | |
| // The backend must initialize this value. | |
| DAWN_ASSERT(mAllocatedSize != 0); | |
| return mAllocatedSize; | |
| } | |
| wgpu::BufferUsage BufferBase::GetUsage() const { | |
| DAWN_ASSERT(!IsError()); | |
| return mUsage; | |
| } | |
| wgpu::BufferUsage BufferBase::GetUsageExternalOnly() const { | |
| DAWN_ASSERT(!IsError()); | |
| return GetUsage() & ~kAllInternalBufferUsages; | |
| } | |
| wgpu::BufferUsage BufferBase::APIGetUsage() const { | |
| return mUsage & ~kAllInternalBufferUsages; | |
| } | |
| wgpu::BufferMapState BufferBase::APIGetMapState() const { | |
| switch (mState) { | |
| case BufferState::Mapped: | |
| case BufferState::MappedAtCreation: | |
| return wgpu::BufferMapState::Mapped; | |
| case BufferState::PendingMap: | |
| return wgpu::BufferMapState::Pending; | |
| case BufferState::Unmapped: | |
| case BufferState::Destroyed: | |
| return wgpu::BufferMapState::Unmapped; | |
| default: | |
| DAWN_UNREACHABLE(); | |
| return wgpu::BufferMapState::Unmapped; | |
| } | |
| } | |
| MaybeError BufferBase::MapAtCreation() { | |
| DAWN_TRY(MapAtCreationInternal()); | |
| void* ptr; | |
| size_t size; | |
| if (mSize == 0) { | |
| return {}; | |
| } else if (mStagingBuffer != nullptr) { | |
| // If there is a staging buffer for initialization, clear its contents directly. | |
| // It should be exactly as large as the buffer allocation. | |
| ptr = mStagingBuffer->GetMappedPointer(); | |
| size = mStagingBuffer->GetSize(); | |
| DAWN_ASSERT(size == GetAllocatedSize()); | |
| } else { | |
| // Otherwise, the buffer is directly mappable on the CPU. | |
| ptr = GetMappedPointer(); | |
| size = GetAllocatedSize(); | |
| } | |
| DeviceBase* device = GetDevice(); | |
| if (device->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse) && | |
| !device->IsToggleEnabled(Toggle::DisableLazyClearForMappedAtCreationBuffer)) { | |
| memset(ptr, uint8_t(0u), size); | |
| device->IncrementLazyClearCountForTesting(); | |
| } else if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) { | |
| memset(ptr, uint8_t(1u), size); | |
| } | |
| // Mark the buffer as initialized since we don't want to later clear it using the GPU since that | |
| // would overwrite what the client wrote using the CPU. | |
| SetIsDataInitialized(); | |
| return {}; | |
| } | |
| MaybeError BufferBase::MapAtCreationInternal() { | |
| DAWN_ASSERT(!IsError()); | |
| mMapOffset = 0; | |
| mMapSize = mSize; | |
| // 0-sized buffers are not supposed to be written to. Return back any non-null pointer. | |
| // Skip handling 0-sized buffers so we don't try to map them in the backend. | |
| if (mSize != 0) { | |
| // Mappable buffers don't use a staging buffer and are just as if mapped through | |
| // MapAsync. | |
| if (IsCPUWritableAtCreation()) { | |
| DAWN_TRY(MapAtCreationImpl()); | |
| } else { | |
| // If any of these fail, the buffer will be deleted and replaced with an error | |
| // buffer. The staging buffer is used to return mappable data to inititalize the | |
| // buffer contents. Allocate one as large as the real buffer size so that every byte | |
| // is initialized. | |
| // TODO(crbug.com/dawn/828): Suballocate and reuse memory from a larger staging | |
| // buffer so we don't create many small buffers. | |
| BufferDescriptor stagingBufferDesc = {}; | |
| stagingBufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite; | |
| stagingBufferDesc.size = Align(GetAllocatedSize(), 4); | |
| stagingBufferDesc.mappedAtCreation = true; | |
| stagingBufferDesc.label = "Dawn_MappedAtCreationStaging"; | |
| IgnoreLazyClearCountScope scope(GetDevice()); | |
| DAWN_TRY_ASSIGN(mStagingBuffer, GetDevice()->CreateBuffer(&stagingBufferDesc)); | |
| } | |
| } | |
| // Only set the state to mapped at creation if we did no fail any point in this helper. | |
| // Otherwise, if we override the default unmapped state before succeeding to create a | |
| // staging buffer, we will have issues when we try to destroy the buffer. | |
| mState = BufferState::MappedAtCreation; | |
| return {}; | |
| } | |
| MaybeError BufferBase::ValidateCanUseOnQueueNow() const { | |
| DAWN_ASSERT(!IsError()); | |
| switch (mState) { | |
| case BufferState::Destroyed: | |
| return DAWN_VALIDATION_ERROR("%s used in submit while destroyed.", this); | |
| case BufferState::Mapped: | |
| case BufferState::MappedAtCreation: | |
| return DAWN_VALIDATION_ERROR("%s used in submit while mapped.", this); | |
| case BufferState::PendingMap: | |
| return DAWN_VALIDATION_ERROR("%s used in submit while pending map.", this); | |
| case BufferState::HostMappedPersistent: | |
| case BufferState::Unmapped: | |
| return {}; | |
| } | |
| DAWN_UNREACHABLE(); | |
| } | |
| std::function<void()> BufferBase::PrepareMappingCallback(MapRequestID mapID, | |
| WGPUBufferMapAsyncStatus status) { | |
| DAWN_ASSERT(!IsError()); | |
| if (mMapCallback != nullptr && mapID == mLastMapID) { | |
| auto callback = std::move(mMapCallback); | |
| auto userdata = std::move(mMapUserdata); | |
| WGPUBufferMapAsyncStatus actualStatus; | |
| if (GetDevice()->IsLost()) { | |
| actualStatus = WGPUBufferMapAsyncStatus_DeviceLost; | |
| } else { | |
| actualStatus = status; | |
| } | |
| // Tag the callback as fired before firing it, otherwise it could fire a second time if | |
| // for example buffer.Unmap() is called before the MapRequestTask completes. | |
| mMapCallback = nullptr; | |
| mMapUserdata = nullptr; | |
| return std::bind(callback, actualStatus, userdata); | |
| } | |
| return [] {}; | |
| } | |
| void BufferBase::APIMapAsync(wgpu::MapMode mode, | |
| size_t offset, | |
| size_t size, | |
| WGPUBufferMapCallback callback, | |
| void* userdata) { | |
| // Check for an existing pending map first because it just | |
| // rejects the callback and doesn't produce a validation error. | |
| if (mState == BufferState::PendingMap) { | |
| if (callback) { | |
| GetDevice()->GetCallbackTaskManager()->AddCallbackTask( | |
| callback, WGPUBufferMapAsyncStatus_MappingAlreadyPending, userdata); | |
| } | |
| return; | |
| } | |
| // Handle the defaulting of size required by WebGPU, even if in webgpu_cpp.h it is not | |
| // possible to default the function argument (because there is the callback later in the | |
| // argument list) | |
| if ((size == wgpu::kWholeMapSize) && (offset <= mSize)) { | |
| size = mSize - offset; | |
| } | |
| WGPUBufferMapAsyncStatus status; | |
| if (GetDevice()->ConsumedError(ValidateMapAsync(mode, offset, size, &status), | |
| "calling %s.MapAsync(%s, %u, %u, ...).", this, mode, offset, | |
| size)) { | |
| if (callback) { | |
| GetDevice()->GetCallbackTaskManager()->AddCallbackTask(callback, status, userdata); | |
| } | |
| return; | |
| } | |
| DAWN_ASSERT(!IsError()); | |
| mLastMapID++; | |
| mMapMode = mode; | |
| mMapOffset = offset; | |
| mMapSize = size; | |
| mMapCallback = callback; | |
| mMapUserdata = userdata; | |
| mState = BufferState::PendingMap; | |
| if (GetDevice()->ConsumedError(MapAsyncImpl(mode, offset, size))) { | |
| GetDevice()->GetCallbackTaskManager()->AddCallbackTask( | |
| PrepareMappingCallback(mLastMapID, WGPUBufferMapAsyncStatus_DeviceLost)); | |
| return; | |
| } | |
| std::unique_ptr<MapRequestTask> request = | |
| std::make_unique<MapRequestTask>(GetDevice()->GetPlatform(), this, mLastMapID); | |
| TRACE_EVENT1(GetDevice()->GetPlatform(), General, "Buffer::APIMapAsync", "serial", | |
| uint64_t(mLastUsageSerial)); | |
| GetDevice()->GetQueue()->TrackTask(std::move(request), mLastUsageSerial); | |
| } | |
| Future BufferBase::APIMapAsyncF(wgpu::MapMode mode, | |
| size_t offset, | |
| size_t size, | |
| const BufferMapCallbackInfo& callbackInfo) { | |
| // TODO(crbug.com/dawn/2052): Once we always return a future, change this to log to the instance | |
| // (note, not raise a validation error to the device) and return the null future. | |
| DAWN_ASSERT(callbackInfo.nextInChain == nullptr); | |
| // Handle the defaulting of size required by WebGPU, even if in webgpu_cpp.h it is not | |
| // possible to default the function argument (because there is the callback later in the | |
| // argument list) | |
| if ((size == wgpu::kWholeMapSize) && (offset <= mSize)) { | |
| size = mSize - offset; | |
| } | |
| auto earlyStatus = [&]() -> std::optional<wgpu::BufferMapAsyncStatus> { | |
| if (mState == BufferState::PendingMap) { | |
| return wgpu::BufferMapAsyncStatus::MappingAlreadyPending; | |
| } | |
| WGPUBufferMapAsyncStatus status; | |
| if (GetDevice()->ConsumedError(ValidateMapAsync(mode, offset, size, &status), | |
| "calling %s.MapAsync(%s, %u, %u, ...).", this, mode, offset, | |
| size)) { | |
| return static_cast<wgpu::BufferMapAsyncStatus>(status); | |
| } | |
| if (GetDevice()->ConsumedError(MapAsyncImpl(mode, offset, size))) { | |
| return wgpu::BufferMapAsyncStatus::DeviceLost; | |
| } | |
| return std::nullopt; | |
| }(); | |
| Ref<EventManager::TrackedEvent> event; | |
| if (earlyStatus) { | |
| event = AcquireRef(new MapAsyncEvent(GetDevice(), callbackInfo, *earlyStatus)); | |
| } else { | |
| mMapMode = mode; | |
| mMapOffset = offset; | |
| mMapSize = size; | |
| mState = BufferState::PendingMap; | |
| mPendingMapEvent = | |
| AcquireRef(new MapAsyncEvent(GetDevice(), this, callbackInfo, mLastUsageSerial)); | |
| event = mPendingMapEvent; | |
| } | |
| FutureID futureID = | |
| GetInstance()->GetEventManager()->TrackEvent(callbackInfo.mode, std::move(event)); | |
| return {futureID}; | |
| } | |
| void* BufferBase::APIGetMappedRange(size_t offset, size_t size) { | |
| return GetMappedRange(offset, size, true); | |
| } | |
| const void* BufferBase::APIGetConstMappedRange(size_t offset, size_t size) { | |
| return GetMappedRange(offset, size, false); | |
| } | |
| void* BufferBase::GetMappedRange(size_t offset, size_t size, bool writable) { | |
| if (!CanGetMappedRange(writable, offset, size)) { | |
| return nullptr; | |
| } | |
| if (mStagingBuffer != nullptr) { | |
| return static_cast<uint8_t*>(mStagingBuffer->GetMappedPointer()) + offset; | |
| } | |
| if (mSize == 0) { | |
| return &sZeroSizedMappingData; | |
| } | |
| uint8_t* start = static_cast<uint8_t*>(GetMappedPointer()); | |
| return start == nullptr ? nullptr : start + offset; | |
| } | |
| void BufferBase::APIDestroy() { | |
| Destroy(); | |
| } | |
| uint64_t BufferBase::APIGetSize() const { | |
| return mSize; | |
| } | |
| MaybeError BufferBase::CopyFromStagingBuffer() { | |
| DAWN_ASSERT(mStagingBuffer != nullptr && mSize != 0); | |
| DAWN_TRY( | |
| GetDevice()->CopyFromStagingToBuffer(mStagingBuffer.Get(), 0, this, 0, GetAllocatedSize())); | |
| DynamicUploader* uploader = GetDevice()->GetDynamicUploader(); | |
| uploader->ReleaseStagingBuffer(std::move(mStagingBuffer)); | |
| return {}; | |
| } | |
| void BufferBase::APIUnmap() { | |
| if (GetDevice()->ConsumedError(ValidateUnmap(), "calling %s.Unmap().", this)) { | |
| return; | |
| } | |
| DAWN_UNUSED(GetDevice()->ConsumedError(Unmap(), "calling %s.Unmap().", this)); | |
| } | |
| MaybeError BufferBase::Unmap() { | |
| if (mState == BufferState::Destroyed) { | |
| return {}; | |
| } | |
| // Make sure writes are now visibile to the GPU if we used a staging buffer. | |
| if (mState == BufferState::MappedAtCreation && mStagingBuffer != nullptr) { | |
| DAWN_TRY(CopyFromStagingBuffer()); | |
| } | |
| UnmapInternal(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback); | |
| return {}; | |
| } | |
| void BufferBase::UnmapInternal(WGPUBufferMapAsyncStatus callbackStatus) { | |
| // Unmaps resources on the backend. | |
| if (mState == BufferState::PendingMap) { | |
| // TODO(crbug.com/dawn/831): in order to be thread safe, mutation of the | |
| // state and pending map event needs to be atomic w.r.t. MapAsyncEvent::Complete. | |
| Ref<MapAsyncEvent> pendingMapEvent = std::move(mPendingMapEvent); | |
| if (pendingMapEvent != nullptr) { | |
| pendingMapEvent->UnmapEarly(static_cast<wgpu::BufferMapAsyncStatus>(callbackStatus)); | |
| } else { | |
| GetDevice()->GetCallbackTaskManager()->AddCallbackTask( | |
| PrepareMappingCallback(mLastMapID, callbackStatus)); | |
| } | |
| UnmapImpl(); | |
| } else if (mState == BufferState::Mapped) { | |
| UnmapImpl(); | |
| } else if (mState == BufferState::MappedAtCreation) { | |
| if (!IsError() && mSize != 0 && IsCPUWritableAtCreation()) { | |
| UnmapImpl(); | |
| } | |
| } | |
| mState = BufferState::Unmapped; | |
| } | |
| MaybeError BufferBase::ValidateMapAsync(wgpu::MapMode mode, | |
| size_t offset, | |
| size_t size, | |
| WGPUBufferMapAsyncStatus* status) const { | |
| *status = WGPUBufferMapAsyncStatus_DeviceLost; | |
| DAWN_TRY(GetDevice()->ValidateIsAlive()); | |
| *status = WGPUBufferMapAsyncStatus_ValidationError; | |
| DAWN_TRY(GetDevice()->ValidateObject(this)); | |
| DAWN_INVALID_IF(uint64_t(offset) > mSize, | |
| "Mapping offset (%u) is larger than the size (%u) of %s.", offset, mSize, this); | |
| DAWN_INVALID_IF(offset % 8 != 0, "Offset (%u) must be a multiple of 8.", offset); | |
| DAWN_INVALID_IF(size % 4 != 0, "Size (%u) must be a multiple of 4.", size); | |
| DAWN_INVALID_IF(uint64_t(size) > mSize - uint64_t(offset), | |
| "Mapping range (offset:%u, size: %u) doesn't fit in the size (%u) of %s.", | |
| offset, size, mSize, this); | |
| switch (mState) { | |
| case BufferState::Mapped: | |
| case BufferState::MappedAtCreation: | |
| return DAWN_VALIDATION_ERROR("%s is already mapped.", this); | |
| case BufferState::PendingMap: | |
| DAWN_UNREACHABLE(); | |
| case BufferState::Destroyed: | |
| return DAWN_VALIDATION_ERROR("%s is destroyed.", this); | |
| case BufferState::HostMappedPersistent: | |
| return DAWN_VALIDATION_ERROR("Host-mapped %s cannot be mapped again.", this); | |
| case BufferState::Unmapped: | |
| break; | |
| } | |
| bool isReadMode = mode & wgpu::MapMode::Read; | |
| bool isWriteMode = mode & wgpu::MapMode::Write; | |
| DAWN_INVALID_IF(!(isReadMode ^ isWriteMode), "Map mode (%s) is not one of %s or %s.", mode, | |
| wgpu::MapMode::Write, wgpu::MapMode::Read); | |
| if (mode & wgpu::MapMode::Read) { | |
| DAWN_INVALID_IF(!(mUsage & wgpu::BufferUsage::MapRead), | |
| "The buffer usages (%s) do not contain %s.", mUsage, | |
| wgpu::BufferUsage::MapRead); | |
| } else { | |
| DAWN_ASSERT(mode & wgpu::MapMode::Write); | |
| DAWN_INVALID_IF(!(mUsage & wgpu::BufferUsage::MapWrite), | |
| "The buffer usages (%s) do not contain %s.", mUsage, | |
| wgpu::BufferUsage::MapWrite); | |
| } | |
| *status = WGPUBufferMapAsyncStatus_Success; | |
| return {}; | |
| } | |
| bool BufferBase::CanGetMappedRange(bool writable, size_t offset, size_t size) const { | |
| if (offset % 8 != 0 || offset < mMapOffset || offset > mSize) { | |
| return false; | |
| } | |
| size_t rangeSize = size == WGPU_WHOLE_MAP_SIZE ? mSize - offset : size; | |
| if (rangeSize % 4 != 0 || rangeSize > mMapSize) { | |
| return false; | |
| } | |
| size_t offsetInMappedRange = offset - mMapOffset; | |
| if (offsetInMappedRange > mMapSize - rangeSize) { | |
| return false; | |
| } | |
| // Note that: | |
| // | |
| // - We don't check that the device is alive because the application can ask for the | |
| // mapped pointer before it knows, and even Dawn knows, that the device was lost, and | |
| // still needs to work properly. | |
| // - We don't check that the object is alive because we need to return mapped pointers | |
| // for error buffers too. | |
| switch (mState) { | |
| // It is never valid to call GetMappedRange on a host-mapped buffer. | |
| // TODO(crbug.com/dawn/2018): consider returning the same pointer here. | |
| case BufferState::HostMappedPersistent: | |
| return false; | |
| // Writeable Buffer::GetMappedRange is always allowed when mapped at creation. | |
| case BufferState::MappedAtCreation: | |
| return true; | |
| case BufferState::Mapped: | |
| DAWN_ASSERT(bool{mMapMode & wgpu::MapMode::Read} ^ | |
| bool{mMapMode & wgpu::MapMode::Write}); | |
| return !writable || (mMapMode & wgpu::MapMode::Write); | |
| case BufferState::PendingMap: | |
| case BufferState::Unmapped: | |
| case BufferState::Destroyed: | |
| return false; | |
| } | |
| DAWN_UNREACHABLE(); | |
| } | |
| MaybeError BufferBase::ValidateUnmap() const { | |
| DAWN_TRY(GetDevice()->ValidateIsAlive()); | |
| DAWN_INVALID_IF(mState == BufferState::HostMappedPersistent, | |
| "Persistently mapped buffer cannot be unmapped."); | |
| return {}; | |
| } | |
| void BufferBase::CallbackOnMapRequestCompleted(MapRequestID mapID, | |
| WGPUBufferMapAsyncStatus status) { | |
| { | |
| // This is called from a callback, and no lock will be held by default. Hence, we need to | |
| // lock the mutex now because this will modify the buffer's states. | |
| auto deviceLock(GetDevice()->GetScopedLock()); | |
| if (mapID == mLastMapID && status == WGPUBufferMapAsyncStatus_Success && | |
| mState == BufferState::PendingMap) { | |
| mState = BufferState::Mapped; | |
| } | |
| } | |
| auto cb = PrepareMappingCallback(mapID, status); | |
| cb(); | |
| } | |
| bool BufferBase::NeedsInitialization() const { | |
| return !mIsDataInitialized && GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse); | |
| } | |
| bool BufferBase::IsDataInitialized() const { | |
| return mIsDataInitialized; | |
| } | |
| void BufferBase::SetIsDataInitialized() { | |
| mIsDataInitialized = true; | |
| } | |
| void BufferBase::MarkUsedInPendingCommands() { | |
| ExecutionSerial serial = GetDevice()->GetPendingCommandSerial(); | |
| DAWN_ASSERT(serial >= mLastUsageSerial); | |
| mLastUsageSerial = serial; | |
| } | |
| bool BufferBase::IsFullBufferRange(uint64_t offset, uint64_t size) const { | |
| return offset == 0 && size == GetSize(); | |
| } | |
| } // namespace dawn::native |