commit | b789a43f5ad6f2b5fe5363b51f443529e3412ead | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Fri Jan 12 20:14:10 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jan 12 20:14:10 2024 +0000 |
tree | 26631c535b0cfca204cb12c460009de7e791c656 | |
parent | 43226e1091ebbdf3e028df04fb8acaab7185b39f [diff] |
GLSL: implement push constants. Bug: tint:2138 Change-Id: I238089989ab5e039f3da7331610dd8e9aede3183 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/169220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Stephen White <senorblanco@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.