Roll ANGLE from 126d7b10bf4f to 572323ccbba5 (9 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/126d7b10bf4f..572323ccbba5

2024-01-12 syoussefi@chromium.org Fix program link after backend rejects program binary
2024-01-12 mark@lunarg.com Trace/Replay: Add multi-context call grouping
2024-01-12 colefaust@google.com Version check usages of getPackageInfo() and of()
2024-01-12 yuxinhu@google.com Add a test to check eglInitialize works in multithread
2024-01-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 75a6a8315e20 to 04d7f781e691 (13 revisions)
2024-01-12 romanl@google.com Add imports for use_resource_processor: true
2024-01-12 cnorthrop@google.com Android: Apply rules to global settings on boot
2024-01-12 cnorthrop@google.com Android: Add ANGLE to rules so it is non-empty
2024-01-12 lexa.knyazev@gmail.com Metal: Do not try to create buffers exceeding device limits

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,cwallez@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: cwallez@google.com
Change-Id: I1d97e065e9699958d1d32d87a591ec4c4121e223
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/169401
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2 files changed
tree: fb8f032f452ffbddb060a2576bff0f28995a0bcb
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. Doxyfile
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.