|  | #version 310 es | 
|  |  | 
|  | layout(binding = 0, std430) buffer s_block_ssbo { | 
|  | float inner; | 
|  | } s; | 
|  |  | 
|  | float f1(float a[4]) { | 
|  | return a[3]; | 
|  | } | 
|  |  | 
|  | float f2(float a[3][4]) { | 
|  | return a[2][3]; | 
|  | } | 
|  |  | 
|  | float f3(float a[2][3][4]) { | 
|  | return a[1][2][3]; | 
|  | } | 
|  |  | 
|  | void tint_symbol() { | 
|  | float a1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); | 
|  | float a2[3][4] = float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)); | 
|  | float a3[2][3][4] = float[2][3][4](float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)), float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f))); | 
|  | float v1 = f1(a1); | 
|  | float v2 = f2(a2); | 
|  | float v3 = f3(a3); | 
|  | s.inner = ((v1 + v2) + v3); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | tint_symbol(); | 
|  | return; | 
|  | } |