blob: e9359204234a8d44ae3c3b6328b19697f3b1dfce [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "dawn/native/d3d12/DeviceD3D12.h"
#include "dawn/native/d3d12/QueueD3D12.h"
#include "dawn/tests/white_box/GPUTimestampCalibrationTests.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace dawn {
namespace {
class GPUTimestampCalibrationTestsD3D12 : public GPUTimestampCalibrationTestBackend {
public:
explicit GPUTimestampCalibrationTestsD3D12(const wgpu::Device& device) {
mBackendDevice = native::d3d12::ToBackend(native::FromAPI(device.Get()));
mBackendQueue = native::d3d12::ToBackend(mBackendDevice->GetQueue());
}
bool IsSupported() const override { return true; }
void GetTimestampCalibration(uint64_t* gpuTimestamp, uint64_t* cpuTimestamp) override {
mBackendQueue->GetCommandQueue()->GetClockCalibration(gpuTimestamp, cpuTimestamp);
}
float GetTimestampPeriod() const override { return mBackendDevice->GetTimestampPeriodInNS(); }
private:
raw_ptr<native::d3d12::Device> mBackendDevice;
raw_ptr<native::d3d12::Queue> mBackendQueue;
};
} // anonymous namespace
// static
std::unique_ptr<GPUTimestampCalibrationTestBackend> GPUTimestampCalibrationTestBackend::Create(
const wgpu::Device& device) {
return std::make_unique<GPUTimestampCalibrationTestsD3D12>(device);
}
} // namespace dawn