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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <d3d11.h>
#include <d3d11_4.h>
#include <d3d12.h>
#include <dxgi1_4.h>
#include <wrl/client.h>
#include <string>
#include <utility>
#include <vector>
#include "dawn/native/D3D11Backend.h"
#include "dawn/native/D3DBackend.h"
#include "dawn/tests/white_box/SharedTextureMemoryTests.h"
#include "dawn/webgpu_cpp.h"
namespace dawn {
namespace {
using Microsoft::WRL::ComPtr;
enum class Mode {
DXGISharedHandle,
D3D11Texture2D,
};
class Backend : public SharedTextureMemoryTestBackend {
public:
template <Mode kMode>
static Backend* GetInstance() {
static Backend b(kMode, false);
return &b;
}
template <Mode kMode>
static Backend* GetKeyedMutexInstance() {
static Backend b(kMode, true);
return &b;
}
std::string Name() const override {
switch (mMode) {
case Mode::D3D11Texture2D: {
return mUseKeyedMutex ? "D3D11Texture2D KeyedMutex" : "D3D11Texture2D";
}
case Mode::DXGISharedHandle: {
return mUseKeyedMutex ? "DXGISharedHandle KeyedMutex" : "DXGISharedHandle";
}
}
}
bool UseSameDevice() const override { return mMode == Mode::D3D11Texture2D; }
bool SupportsConcurrentRead() const override { return !mUseKeyedMutex; }
std::vector<wgpu::FeatureName> RequiredFeatures(const wgpu::Adapter& adapter) const override {
switch (mMode) {
case Mode::D3D11Texture2D: {
return {wgpu::FeatureName::SharedTextureMemoryD3D11Texture2D,
wgpu::FeatureName::SharedFenceDXGISharedHandle,
wgpu::FeatureName::DawnMultiPlanarFormats};
}
case Mode::DXGISharedHandle: {
return {wgpu::FeatureName::SharedTextureMemoryDXGISharedHandle,
wgpu::FeatureName::SharedFenceDXGISharedHandle,
wgpu::FeatureName::DawnMultiPlanarFormats};
}
}
}
ComPtr<ID3D11Device> MakeD3D11Device(const wgpu::Device& device) {
switch (mMode) {
case Mode::D3D11Texture2D: {
return native::d3d11::GetD3D11Device(device.Get());
}
case Mode::DXGISharedHandle: {
ComPtr<IDXGIAdapter> dxgiAdapter =
native::d3d::GetDXGIAdapter(device.GetAdapter().Get());
ComPtr<ID3D11Device> d3d11Device;
D3D_FEATURE_LEVEL d3dFeatureLevel;
ComPtr<ID3D11DeviceContext> d3d11DeviceContext;
HRESULT hr = ::D3D11CreateDevice(
dxgiAdapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, nullptr, 0,
D3D11_SDK_VERSION, &d3d11Device, &d3dFeatureLevel, &d3d11DeviceContext);
DAWN_ASSERT(hr == S_OK);
return d3d11Device;
}
}
}
std::string LabelName(DXGI_FORMAT format, size_t size) const {
std::stringstream ss;
ss << "format 0x" << std::hex << format << " size " << size << "x" << size;
return ss.str();
}
// Create one basic shared texture memory. It should support most operations.
wgpu::SharedTextureMemory CreateSharedTextureMemory(const wgpu::Device& device) override {
ComPtr<ID3D11Device> d3d11Device = MakeD3D11Device(device);
// Create a DX11 texture with data then wrap it in a shared handle.
D3D11_TEXTURE2D_DESC d3dDescriptor;
d3dDescriptor.Width = 16;
d3dDescriptor.Height = 16;
d3dDescriptor.MipLevels = 1;
d3dDescriptor.ArraySize = 1;
d3dDescriptor.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
d3dDescriptor.SampleDesc.Count = 1;
d3dDescriptor.SampleDesc.Quality = 0;
d3dDescriptor.Usage = D3D11_USAGE_DEFAULT;
d3dDescriptor.BindFlags =
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_RENDER_TARGET;
d3dDescriptor.CPUAccessFlags = 0;
d3dDescriptor.MiscFlags =
D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
(mUseKeyedMutex ? D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX : D3D11_RESOURCE_MISC_SHARED);
ComPtr<ID3D11Texture2D> d3d11Texture;
HRESULT hr = d3d11Device->CreateTexture2D(&d3dDescriptor, nullptr, &d3d11Texture);
switch (mMode) {
case Mode::D3D11Texture2D: {
native::d3d11::SharedTextureMemoryD3D11Texture2DDescriptor texture2DDesc;
texture2DDesc.texture = std::move(d3d11Texture);
wgpu::SharedTextureMemoryDescriptor desc;
desc.nextInChain = &texture2DDesc;
return device.ImportSharedTextureMemory(&desc);
}
case Mode::DXGISharedHandle: {
ComPtr<IDXGIResource1> dxgiResource;
hr = d3d11Texture.As(&dxgiResource);
DAWN_ASSERT(hr == S_OK);
HANDLE sharedHandle;
hr = dxgiResource->CreateSharedHandle(
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
&sharedHandle);
DAWN_ASSERT(hr == S_OK);
wgpu::SharedTextureMemoryDXGISharedHandleDescriptor sharedHandleDesc;
sharedHandleDesc.handle = sharedHandle;
std::string label = LabelName(d3dDescriptor.Format, d3dDescriptor.Width);
wgpu::SharedTextureMemoryDescriptor desc;
desc.nextInChain = &sharedHandleDesc;
desc.label = label.c_str();
auto memory = device.ImportSharedTextureMemory(&desc);
::CloseHandle(sharedHandle);
return memory;
}
}
}
std::vector<std::vector<wgpu::SharedTextureMemory>> CreatePerDeviceSharedTextureMemories(
const std::vector<wgpu::Device>& devices) override {
std::vector<std::vector<wgpu::SharedTextureMemory>> memories;
ComPtr<ID3D11Device> d3d11Device = MakeD3D11Device(devices[0]);
bool supportsNV12Sharing = false;
D3D11_FEATURE_DATA_D3D11_OPTIONS5 featureOptions5{};
if (d3d11Device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS5, &featureOptions5,
sizeof(featureOptions5)) == S_OK) {
if (featureOptions5.SharedResourceTier >= D3D11_SHARED_RESOURCE_TIER_2) {
UINT formatSupport;
if (d3d11Device->CheckFormatSupport(DXGI_FORMAT_NV12, &formatSupport) == S_OK &&
(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0) {
supportsNV12Sharing = true;
}
}
}
struct D3DFormat {
DXGI_FORMAT format;
wgpu::FeatureName requiredFeature = wgpu::FeatureName::Undefined;
};
std::vector<D3DFormat> formats = {{
{DXGI_FORMAT_R16G16B16A16_FLOAT},
{DXGI_FORMAT_R16G16_FLOAT},
{DXGI_FORMAT_R16_FLOAT},
{DXGI_FORMAT_R8G8B8A8_UNORM},
{DXGI_FORMAT_B8G8R8A8_UNORM},
{DXGI_FORMAT_R10G10B10A2_UNORM},
{DXGI_FORMAT_R16G16_UNORM, wgpu::FeatureName::Norm16TextureFormats},
{DXGI_FORMAT_R16_UNORM, wgpu::FeatureName::Norm16TextureFormats},
{DXGI_FORMAT_R8G8_UNORM},
{DXGI_FORMAT_R8_UNORM},
}};
if (supportsNV12Sharing) {
formats.push_back({DXGI_FORMAT_NV12});
}
for (auto f : formats) {
for (uint32_t size : {4, 64}) {
// Create a DX11 texture with data then wrap it in a shared handle.
D3D11_TEXTURE2D_DESC d3dDescriptor;
d3dDescriptor.Width = size;
d3dDescriptor.Height = size;
d3dDescriptor.MipLevels = 1;
d3dDescriptor.ArraySize = 1;
d3dDescriptor.Format = f.format;
d3dDescriptor.SampleDesc.Count = 1;
d3dDescriptor.SampleDesc.Quality = 0;
d3dDescriptor.Usage = D3D11_USAGE_DEFAULT;
d3dDescriptor.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS |
D3D11_BIND_RENDER_TARGET;
d3dDescriptor.CPUAccessFlags = 0;
d3dDescriptor.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
(mUseKeyedMutex ? D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
: D3D11_RESOURCE_MISC_SHARED);
ComPtr<ID3D11Texture2D> d3d11Texture;
HRESULT hr = d3d11Device->CreateTexture2D(&d3dDescriptor, nullptr, &d3d11Texture);
std::vector<wgpu::SharedTextureMemory> perDeviceMemories;
switch (mMode) {
case Mode::D3D11Texture2D: {
native::d3d11::SharedTextureMemoryD3D11Texture2DDescriptor texture2DDesc;
texture2DDesc.texture = d3d11Texture;
wgpu::SharedTextureMemoryDescriptor desc;
desc.nextInChain = &texture2DDesc;
for (auto& device : devices) {
if (f.requiredFeature != wgpu::FeatureName::Undefined &&
!device.HasFeature(f.requiredFeature)) {
continue;
}
perDeviceMemories.push_back(device.ImportSharedTextureMemory(&desc));
}
break;
}
case Mode::DXGISharedHandle: {
ComPtr<IDXGIResource1> dxgiResource;
hr = d3d11Texture.As(&dxgiResource);
DAWN_ASSERT(hr == S_OK);
HANDLE sharedHandle;
hr = dxgiResource->CreateSharedHandle(
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE,
nullptr, &sharedHandle);
DAWN_ASSERT(hr == S_OK);
wgpu::SharedTextureMemoryDXGISharedHandleDescriptor sharedHandleDesc;
sharedHandleDesc.handle = sharedHandle;
std::string label = LabelName(f.format, size);
wgpu::SharedTextureMemoryDescriptor desc;
desc.nextInChain = &sharedHandleDesc;
desc.label = label.c_str();
for (auto& device : devices) {
if (f.requiredFeature != wgpu::FeatureName::Undefined &&
!device.HasFeature(f.requiredFeature)) {
continue;
}
perDeviceMemories.push_back(device.ImportSharedTextureMemory(&desc));
}
::CloseHandle(sharedHandle);
break;
}
}
if (!perDeviceMemories.empty()) {
memories.push_back(std::move(perDeviceMemories));
}
}
}
return memories;
}
private:
Backend(Mode mode, bool useKeyedMutex) : mMode(mode), mUseKeyedMutex(useKeyedMutex) {}
const Mode mMode;
const bool mUseKeyedMutex;
};
// Test that it is an error to import a shared fence without enabling the feature.
TEST_P(SharedTextureMemoryNoFeatureTests, SharedFenceImportWithoutFeature) {
ComPtr<ID3D11Device> d3d11Device =
static_cast<Backend*>(GetParam().mBackend)->MakeD3D11Device(device);
ComPtr<ID3D11Device5> d3d11Device5;
HRESULT hr = d3d11Device.As(&d3d11Device5);
ComPtr<ID3D11Fence> d3d11Fence;
hr = d3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&d3d11Fence));
ASSERT_EQ(hr, S_OK);
HANDLE fenceSharedHandle = nullptr;
hr = d3d11Fence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &fenceSharedHandle);
ASSERT_EQ(hr, S_OK);
wgpu::SharedFenceDXGISharedHandleDescriptor sharedHandleDesc;
sharedHandleDesc.handle = fenceSharedHandle;
wgpu::SharedFenceDescriptor fenceDesc;
fenceDesc.nextInChain = &sharedHandleDesc;
ASSERT_DEVICE_ERROR_MSG(wgpu::SharedFence fence = device.ImportSharedFence(&fenceDesc),
testing::HasSubstr("is not enabled"));
::CloseHandle(fenceSharedHandle);
}
// Test that a shared handle can be imported, and then exported.
TEST_P(SharedTextureMemoryTests, SharedFenceSuccessfulImportExport) {
ComPtr<ID3D11Device> d3d11Device =
static_cast<Backend*>(GetParam().mBackend)->MakeD3D11Device(device);
ComPtr<ID3D11Device5> d3d11Device5;
HRESULT hr = d3d11Device.As(&d3d11Device5);
ComPtr<ID3D11Fence> d3d11Fence;
hr = d3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&d3d11Fence));
ASSERT_EQ(hr, S_OK);
HANDLE fenceSharedHandle = nullptr;
hr = d3d11Fence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &fenceSharedHandle);
ASSERT_EQ(hr, S_OK);
wgpu::SharedFenceDXGISharedHandleDescriptor sharedHandleDesc;
sharedHandleDesc.handle = fenceSharedHandle;
wgpu::SharedFenceDescriptor fenceDesc;
fenceDesc.nextInChain = &sharedHandleDesc;
wgpu::SharedFence fence = device.ImportSharedFence(&fenceDesc);
::CloseHandle(fenceSharedHandle);
wgpu::SharedFenceDXGISharedHandleExportInfo sharedHandleInfo;
wgpu::SharedFenceExportInfo exportInfo;
exportInfo.nextInChain = &sharedHandleInfo;
fence.ExportInfo(&exportInfo);
// The exported handle should be the same as the imported one.
EXPECT_EQ(exportInfo.type, wgpu::SharedFenceType::DXGISharedHandle);
// Now, test that the fence handle is indeed the same one by making a new fence
// with it. Changes it the first fence should be reflected in the second fence.
// Open the exported handle.
ComPtr<ID3D11Fence> d3d11Fence2;
hr = d3d11Device5->OpenSharedFence(sharedHandleInfo.handle, IID_PPV_ARGS(&d3d11Fence2));
ASSERT_EQ(hr, S_OK);
// Check the fences point to the same object.
uint64_t fenceValue = d3d11Fence->GetCompletedValue();
EXPECT_EQ(fenceValue, d3d11Fence2->GetCompletedValue());
ComPtr<ID3D11DeviceContext> d3d11DeviceContext;
d3d11Device->GetImmediateContext(&d3d11DeviceContext);
ComPtr<ID3D11DeviceContext4> d3d11DeviceContext4;
hr = d3d11DeviceContext.As(&d3d11DeviceContext4);
ASSERT_EQ(hr, S_OK);
hr = d3d11DeviceContext4->Signal(d3d11Fence.Get(), fenceValue + 1);
ASSERT_EQ(hr, S_OK);
HANDLE ev = ::CreateEvent(NULL, // default security attributes
TRUE, // manual-reset event
FALSE, // initial state is nonsignaled
TEXT("FenceComplete") // object name
);
// Wait for the fence.
d3d11Fence->SetEventOnCompletion(fenceValue + 1, ev);
::WaitForSingleObject(ev, INFINITE);
::CloseHandle(ev);
// Both fences should see the completed value.
EXPECT_EQ(fenceValue + 1, d3d11Fence->GetCompletedValue());
EXPECT_EQ(fenceValue + 1, d3d11Fence2->GetCompletedValue());
}
// Test that it is an error to import a shared fence with a null DXGISharedHandle
TEST_P(SharedTextureMemoryTests, SharedFenceImportDXGISharedHandleMissing) {
wgpu::SharedFenceDXGISharedHandleDescriptor sharedHandleDesc;
sharedHandleDesc.handle = nullptr;
wgpu::SharedFenceDescriptor fenceDesc;
fenceDesc.nextInChain = &sharedHandleDesc;
ASSERT_DEVICE_ERROR_MSG(wgpu::SharedFence fence = device.ImportSharedFence(&fenceDesc),
testing::HasSubstr("missing"));
}
// Test exporting info from a shared fence with no chained struct.
// It should be valid and the fence type is exported.
TEST_P(SharedTextureMemoryTests, SharedFenceExportInfoNoChainedStruct) {
ComPtr<ID3D11Device> d3d11Device =
static_cast<Backend*>(GetParam().mBackend)->MakeD3D11Device(device);
ComPtr<ID3D11Device5> d3d11Device5;
HRESULT hr = d3d11Device.As(&d3d11Device5);
ComPtr<ID3D11Fence> d3d11Fence;
hr = d3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&d3d11Fence));
ASSERT_EQ(hr, S_OK);
HANDLE fenceSharedHandle = nullptr;
hr = d3d11Fence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &fenceSharedHandle);
ASSERT_EQ(hr, S_OK);
wgpu::SharedFenceDXGISharedHandleDescriptor sharedHandleDesc;
sharedHandleDesc.handle = fenceSharedHandle;
wgpu::SharedFenceDescriptor fenceDesc;
fenceDesc.nextInChain = &sharedHandleDesc;
wgpu::SharedFence fence = device.ImportSharedFence(&fenceDesc);
::CloseHandle(fenceSharedHandle);
// Test no chained struct.
wgpu::SharedFenceExportInfo exportInfo;
exportInfo.nextInChain = nullptr;
fence.ExportInfo(&exportInfo);
EXPECT_EQ(exportInfo.type, wgpu::SharedFenceType::DXGISharedHandle);
}
// Test exporting info from a shared fence with an invalid chained struct.
// It should not be valid, but the fence type should still be exported.
TEST_P(SharedTextureMemoryTests, SharedFenceExportInfoInvalidChainedStruct) {
ComPtr<ID3D11Device> d3d11Device =
static_cast<Backend*>(GetParam().mBackend)->MakeD3D11Device(device);
ComPtr<ID3D11Device5> d3d11Device5;
HRESULT hr = d3d11Device.As(&d3d11Device5);
ComPtr<ID3D11Fence> d3d11Fence;
hr = d3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&d3d11Fence));
ASSERT_EQ(hr, S_OK);
HANDLE fenceSharedHandle = nullptr;
hr = d3d11Fence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &fenceSharedHandle);
ASSERT_EQ(hr, S_OK);
wgpu::SharedFenceDXGISharedHandleDescriptor sharedHandleDesc;
sharedHandleDesc.handle = fenceSharedHandle;
wgpu::SharedFenceDescriptor fenceDesc;
fenceDesc.nextInChain = &sharedHandleDesc;
wgpu::SharedFence fence = device.ImportSharedFence(&fenceDesc);
::CloseHandle(fenceSharedHandle);
// Test an invalid chained struct.
wgpu::ChainedStructOut otherStruct;
wgpu::SharedFenceExportInfo exportInfo;
exportInfo.nextInChain = &otherStruct;
ASSERT_DEVICE_ERROR(fence.ExportInfo(&exportInfo));
}
DAWN_INSTANTIATE_PREFIXED_TEST_P(D3D,
SharedTextureMemoryNoFeatureTests,
{D3D11Backend(), D3D12Backend()},
{Backend::GetInstance<Mode::DXGISharedHandle>(),
Backend::GetKeyedMutexInstance<Mode::DXGISharedHandle>()});
DAWN_INSTANTIATE_PREFIXED_TEST_P(D3D,
SharedTextureMemoryTests,
{D3D11Backend(), D3D12Backend()},
{Backend::GetInstance<Mode::DXGISharedHandle>(),
Backend::GetKeyedMutexInstance<Mode::DXGISharedHandle>()});
DAWN_INSTANTIATE_PREFIXED_TEST_P(D3D11,
SharedTextureMemoryNoFeatureTests,
{D3D11Backend()},
{Backend::GetInstance<Mode::D3D11Texture2D>(),
Backend::GetKeyedMutexInstance<Mode::D3D11Texture2D>()});
DAWN_INSTANTIATE_PREFIXED_TEST_P(D3D11,
SharedTextureMemoryTests,
{D3D11Backend()},
{Backend::GetInstance<Mode::D3D11Texture2D>(),
Backend::GetKeyedMutexInstance<Mode::D3D11Texture2D>()});
} // anonymous namespace
} // namespace dawn