| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_PHYSICALDEVICED3D12_H_ |
| #define SRC_DAWN_NATIVE_D3D12_PHYSICALDEVICED3D12_H_ |
| |
| #include "dawn/native/PhysicalDevice.h" |
| |
| #include "dawn/native/d3d/PhysicalDeviceD3D.h" |
| #include "dawn/native/d3d12/D3D12Info.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| class Backend; |
| |
| class PhysicalDevice : public d3d::PhysicalDevice { |
| public: |
| PhysicalDevice(Backend* backend, ComPtr<IDXGIAdapter3> hardwareAdapter); |
| ~PhysicalDevice() override; |
| |
| // PhysicalDeviceBase Implementation |
| bool SupportsExternalImages() const override; |
| bool SupportsFeatureLevel(FeatureLevel featureLevel) const override; |
| |
| const D3D12DeviceInfo& GetDeviceInfo() const; |
| Backend* GetBackend() const; |
| ComPtr<ID3D12Device> GetDevice() const; |
| |
| private: |
| using Base = d3d::PhysicalDevice; |
| |
| void SetupBackendAdapterToggles(TogglesState* adapterToggles) const override; |
| void SetupBackendDeviceToggles(TogglesState* deviceToggles) const override; |
| |
| ResultOrError<Ref<DeviceBase>> CreateDeviceImpl(AdapterBase* adapter, |
| const UnpackedPtr<DeviceDescriptor>& descriptor, |
| const TogglesState& deviceToggles) override; |
| |
| MaybeError ResetInternalDeviceForTestingImpl() override; |
| |
| bool AreTimestampQueriesSupported() const; |
| |
| MaybeError InitializeImpl() override; |
| void InitializeSupportedFeaturesImpl() override; |
| MaybeError InitializeSupportedLimitsImpl(CombinedLimits* limits) override; |
| |
| FeatureValidationResult ValidateFeatureSupportedWithTogglesImpl( |
| wgpu::FeatureName feature, |
| const TogglesState& toggles) const override; |
| |
| MaybeError InitializeDebugLayerFilters(); |
| void CleanUpDebugLayerFilters(); |
| |
| void PopulateBackendProperties(UnpackedPtr<AdapterProperties>& properties) const override; |
| |
| ComPtr<ID3D12Device> mD3d12Device; |
| |
| D3D12DeviceInfo mDeviceInfo = {}; |
| }; |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_PHYSICALDEVICED3D12_H_ |