| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| #ifndef SRC_DAWN_NATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_ |
| #define SRC_DAWN_NATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_ |
| |
| #include <vector> |
| |
| #include "absl/container/flat_hash_set.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/d3d12/BufferD3D12.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native::d3d12 { |
| class Device; |
| class Heap; |
| class Texture; |
| |
| class CommandRecordingContext { |
| public: |
| void AddToSharedTextureList(Texture* texture); |
| void Open(ComPtr<ID3D12GraphicsCommandList> commandList); |
| |
| ID3D12GraphicsCommandList* GetCommandList() const; |
| ID3D12GraphicsCommandList4* GetCommandList4() const; |
| void Release(); |
| bool NeedsSubmit() const; |
| void SetNeedsSubmit(); |
| |
| MaybeError ExecuteCommandList(Device* device, ID3D12CommandQueue* commandQueue); |
| |
| void TrackHeapUsage(Heap* heap, ExecutionSerial serial); |
| |
| void AddToTempBuffers(Ref<Buffer> tempBuffer); |
| |
| private: |
| ComPtr<ID3D12GraphicsCommandList> mD3d12CommandList; |
| ComPtr<ID3D12GraphicsCommandList4> mD3d12CommandList4; |
| bool mNeedsSubmit = false; |
| absl::flat_hash_set<Texture*> mSharedTextures; |
| std::vector<Heap*> mHeapsPendingUsage; |
| |
| std::vector<Ref<Buffer>> mTempBuffers; |
| }; |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_ |