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// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstring>
#include <memory>
#include <string>
#include "dawn/tests/DawnTest.h"
#include "dawn/tests/MockCallback.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"
#include "gmock/gmock.h"
namespace dawn {
namespace {
using testing::_;
using testing::Exactly;
using testing::MockCallback;
class MockQueueWorkDoneCallback {
public:
MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
};
static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
mockQueueWorkDoneCallback->Call(status, userdata);
}
static const int fakeUserData = 0;
class DeviceLostTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
DAWN_TEST_UNSUPPORTED_IF(UsesWire());
mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
}
void TearDown() override {
mockQueueWorkDoneCallback = nullptr;
DawnTest::TearDown();
}
static void MapFailCallback(WGPUBufferMapAsyncStatus status, void* userdata) {
EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status);
EXPECT_EQ(&fakeUserData, userdata);
}
void MapAsyncAndWait(const wgpu::Buffer& buffer,
wgpu::MapMode mode,
size_t offset,
size_t size) {
bool done = false;
buffer.MapAsync(
mode, offset, size,
[](WGPUBufferMapAsyncStatus status, void* userdata) {
ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
*static_cast<bool*>(userdata) = true;
},
&done);
while (!done) {
WaitABit();
}
}
};
// Test that DeviceLostCallback is invoked when LostForTestimg is called
TEST_P(DeviceLostTest, DeviceLostCallbackIsCalled) {
LoseDeviceForTesting();
}
// Test that submit fails when device is lost
TEST_P(DeviceLostTest, SubmitFails) {
wgpu::CommandBuffer commands;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
commands = encoder.Finish();
LoseDeviceForTesting();
ASSERT_DEVICE_ERROR(queue.Submit(0, &commands));
}
// Test that CreateBindGroupLayout fails when device is lost
TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) {
LoseDeviceForTesting();
wgpu::BindGroupLayoutEntry entry;
entry.binding = 0;
entry.visibility = wgpu::ShaderStage::None;
entry.buffer.type = wgpu::BufferBindingType::Uniform;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.entryCount = 1;
descriptor.entries = &entry;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
}
// Test that GetBindGroupLayout fails when device is lost
TEST_P(DeviceLostTest, GetBindGroupLayoutFails) {
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
struct UniformBuffer {
pos : vec4f
}
@group(0) @binding(0) var<uniform> ubo : UniformBuffer;
@compute @workgroup_size(1) fn main() {
})");
wgpu::ComputePipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.compute.module = csModule;
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
LoseDeviceForTesting();
ASSERT_DEVICE_ERROR(pipeline.GetBindGroupLayout(0).Get());
}
// Test that CreateBindGroup fails when device is lost
TEST_P(DeviceLostTest, CreateBindGroupFails) {
LoseDeviceForTesting();
wgpu::BindGroupEntry entry;
entry.binding = 0;
entry.sampler = nullptr;
entry.textureView = nullptr;
entry.buffer = nullptr;
entry.offset = 0;
entry.size = 0;
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.entryCount = 1;
descriptor.entries = &entry;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
// Test that CreatePipelineLayout fails when device is lost
TEST_P(DeviceLostTest, CreatePipelineLayoutFails) {
LoseDeviceForTesting();
wgpu::PipelineLayoutDescriptor descriptor;
descriptor.bindGroupLayoutCount = 0;
descriptor.bindGroupLayouts = nullptr;
ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&descriptor));
}
// Tests that CreateRenderBundleEncoder fails when device is lost
TEST_P(DeviceLostTest, CreateRenderBundleEncoderFails) {
LoseDeviceForTesting();
wgpu::RenderBundleEncoderDescriptor descriptor;
descriptor.colorFormatCount = 0;
descriptor.colorFormats = nullptr;
ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&descriptor));
}
// Tests that CreateComputePipeline fails when device is lost
TEST_P(DeviceLostTest, CreateComputePipelineFails) {
LoseDeviceForTesting();
wgpu::ComputePipelineDescriptor descriptor = {};
descriptor.layout = nullptr;
descriptor.compute.module = nullptr;
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor));
}
// Tests that CreateRenderPipeline fails when device is lost
TEST_P(DeviceLostTest, CreateRenderPipelineFails) {
LoseDeviceForTesting();
utils::ComboRenderPipelineDescriptor descriptor;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Tests that CreateSampler fails when device is lost
TEST_P(DeviceLostTest, CreateSamplerFails) {
LoseDeviceForTesting();
ASSERT_DEVICE_ERROR(device.CreateSampler());
}
// Tests that CreateShaderModule fails when device is lost
TEST_P(DeviceLostTest, CreateShaderModuleFails) {
LoseDeviceForTesting();
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
@fragment
fn main(@location(0) color : vec4f) -> @location(0) vec4f {
return color;
})"));
}
// Note that no device lost tests are done for swapchain because it is awkward to create a
// wgpu::Surface in this file. SwapChainValidationTests.CreateSwapChainFailsAfterDevLost covers
// this validation.
// Tests that CreateTexture fails when device is lost
TEST_P(DeviceLostTest, CreateTextureFails) {
LoseDeviceForTesting();
wgpu::TextureDescriptor descriptor;
descriptor.size.width = 4;
descriptor.size.height = 4;
descriptor.size.depthOrArrayLayers = 1;
descriptor.mipLevelCount = 1;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.usage = wgpu::TextureUsage::RenderAttachment;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// Test that CreateBuffer fails when device is lost
TEST_P(DeviceLostTest, CreateBufferFails) {
LoseDeviceForTesting();
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = sizeof(float);
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc;
ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor));
}
// Test that buffer.MapAsync for writing fails after device is lost
TEST_P(DeviceLostTest, BufferMapAsyncFailsForWriting) {
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = 4;
bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
LoseDeviceForTesting();
ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback,
const_cast<int*>(&fakeUserData)));
}
// Test that BufferMapAsync for writing calls back with device lost status when device lost after
// mapping
TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForWriting) {
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = 4;
bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData));
LoseDeviceForTesting();
}
// Test that buffer.Unmap fails after device is lost
TEST_P(DeviceLostTest, BufferUnmapFails) {
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = sizeof(float);
bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
bufferDescriptor.mappedAtCreation = true;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
LoseDeviceForTesting();
ASSERT_DEVICE_ERROR(buffer.Unmap());
}
// Test that mappedAtCreation fails after device is lost
TEST_P(DeviceLostTest, CreateBufferMappedAtCreationFails) {
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = sizeof(float);
bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
bufferDescriptor.mappedAtCreation = true;
LoseDeviceForTesting();
ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor));
}
// Test that BufferMapAsync for reading fails after device is lost
TEST_P(DeviceLostTest, BufferMapAsyncFailsForReading) {
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = 4;
bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
LoseDeviceForTesting();
ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback,
const_cast<int*>(&fakeUserData)));
}
// Test that BufferMapAsync for reading calls back with device lost status when device lost after
// mapping
TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForReading) {
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = sizeof(float);
bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData));
LoseDeviceForTesting();
}
// Test that WriteBuffer fails after device is lost
TEST_P(DeviceLostTest, WriteBufferFails) {
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = sizeof(float);
bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
LoseDeviceForTesting();
float data = 12.0f;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &data, sizeof(data)));
}
// Test it's possible to GetMappedRange on a buffer created mapped after device loss
TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationAfterLoss) {
LoseDeviceForTesting();
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::CopySrc;
desc.mappedAtCreation = true;
ASSERT_DEVICE_ERROR(wgpu::Buffer buffer = device.CreateBuffer(&desc));
ASSERT_NE(buffer.GetMappedRange(), nullptr);
}
// Test that device loss doesn't change the result of GetMappedRange, mappedAtCreation version.
TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationBeforeLoss) {
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::CopySrc;
desc.mappedAtCreation = true;
wgpu::Buffer buffer = device.CreateBuffer(&desc);
void* rangeBeforeLoss = buffer.GetMappedRange();
LoseDeviceForTesting();
ASSERT_NE(buffer.GetMappedRange(), nullptr);
ASSERT_EQ(buffer.GetMappedRange(), rangeBeforeLoss);
}
// Test that device loss doesn't change the result of GetMappedRange, mapping for reading version.
TEST_P(DeviceLostTest, GetMappedRange_MapAsyncReading) {
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&desc);
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
queue.Submit(0, nullptr);
const void* rangeBeforeLoss = buffer.GetConstMappedRange();
LoseDeviceForTesting();
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss);
}
// Test that device loss doesn't change the result of GetMappedRange, mapping for writing version.
TEST_P(DeviceLostTest, GetMappedRange_MapAsyncWriting) {
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
wgpu::Buffer buffer = device.CreateBuffer(&desc);
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
queue.Submit(0, nullptr);
const void* rangeBeforeLoss = buffer.GetConstMappedRange();
LoseDeviceForTesting();
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss);
}
// TODO(dawn:929): mapasync read + resolve + loss getmappedrange != nullptr.
// TODO(dawn:929): mapasync write + resolve + loss getmappedrange != nullptr.
// Test that Command Encoder Finish fails when device lost
TEST_P(DeviceLostTest, CommandEncoderFinishFails) {
wgpu::CommandBuffer commands;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
LoseDeviceForTesting();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Test that QueueOnSubmittedWorkDone fails after device is lost.
TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneFails) {
LoseDeviceForTesting();
// callback should have device lost status
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr))
.Times(1);
ASSERT_DEVICE_ERROR(queue.OnSubmittedWorkDone(ToMockQueueWorkDone, nullptr));
}
// Test that QueueOnSubmittedWorkDone when the device is lost after calling OnSubmittedWorkDone
TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneBeforeLossFails) {
// callback should have device lost status
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr))
.Times(1);
queue.OnSubmittedWorkDone(ToMockQueueWorkDone, nullptr);
LoseDeviceForTesting();
}
// Test that LostForTesting can only be called on one time
TEST_P(DeviceLostTest, LoseDeviceForTestingOnce) {
// First LoseDeviceForTesting call should occur normally. The callback is already set in SetUp.
LoseDeviceForTesting();
// Second LoseDeviceForTesting call should result in no callbacks. Note we also reset the
// callback first since by default the device clears the callback after the device is lost.
device.SetDeviceLostCallback(mDeviceLostCallback.Callback(),
mDeviceLostCallback.MakeUserdata(device.Get()));
EXPECT_CALL(mDeviceLostCallback, Call(WGPUDeviceLostReason_Undefined, testing::_, device.Get()))
.Times(0);
device.ForceLoss(wgpu::DeviceLostReason::Undefined, "Device lost for testing");
FlushWire();
testing::Mock::VerifyAndClearExpectations(&mDeviceLostCallback);
}
TEST_P(DeviceLostTest, DeviceLostDoesntCallUncapturedError) {
// Since the device has a default error callback set that fails if it is called, we just need
// to lose the device and verify no failures.
LoseDeviceForTesting();
}
// Test that WGPUCreatePipelineAsyncStatus_Success is returned when device is lost
// before the callback of Create*PipelineAsync() is called.
TEST_P(DeviceLostTest, DeviceLostBeforeCreatePipelineAsyncCallback) {
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
@compute @workgroup_size(1) fn main() {
})");
wgpu::ComputePipelineDescriptor descriptor;
descriptor.compute.module = csModule;
auto callback = [](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline returnPipeline,
const char* message, void* userdata) {
EXPECT_EQ(WGPUCreatePipelineAsyncStatus_Success, status);
EXPECT_NE(returnPipeline, nullptr);
wgpu::ComputePipeline::Acquire(returnPipeline);
};
device.CreateComputePipelineAsync(&descriptor, callback, nullptr);
LoseDeviceForTesting();
}
// This is a regression test for crbug.com/1212385 where Dawn didn't clean up all
// references to bind group layouts such that the cache was non-empty at the end
// of shut down.
TEST_P(DeviceLostTest, FreeBindGroupAfterDeviceLossWithPendingCommands) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = sizeof(float);
bufferDesc.usage = wgpu::BufferUsage::Storage;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(float)}});
// Advance the pending command serial. We only a need a couple of these to repro the bug,
// but include extra so this does not become a change-detecting test if the specific serial
// value is sensitive.
queue.Submit(0, nullptr);
queue.Submit(0, nullptr);
queue.Submit(0, nullptr);
queue.Submit(0, nullptr);
queue.Submit(0, nullptr);
queue.Submit(0, nullptr);
LoseDeviceForTesting();
// Releasing the bing group places the bind group layout into a queue in the Vulkan backend
// for recycling of descriptor sets. So, after these release calls there is still one last
// reference to the BGL which wouldn't be freed until the pending serial passes.
// Since the device is lost, destruction will clean up immediately without waiting for the
// serial. The implementation needs to be sure to clear these BGL references. At the end of
// Device shut down, we DAWN_ASSERT that the BGL cache is empty.
bgl = nullptr;
bg = nullptr;
}
// This is a regression test for crbug.com/1365011 where ending a render pass with an indirect draw
// in it after the device is lost would cause render commands to be leaked.
TEST_P(DeviceLostTest, DeviceLostInRenderPassWithDrawIndirect) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 4u, 4u);
utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = utils::CreateShaderModule(device, R"(
@vertex fn main(@builtin(vertex_index) i : u32) -> @builtin(position) vec4f {
var pos = array(
vec2f(-1.0, -1.0),
vec2f(3.0, -1.0),
vec2f(-1.0, 3.0));
return vec4f(pos[i], 0.0, 1.0);
}
)");
desc.cFragment.module = utils::CreateShaderModule(device, R"(
@fragment fn main() -> @location(0) vec4f {
return vec4f(0.0, 1.0, 0.0, 1.0);
}
)");
desc.cTargets[0].format = renderPass.colorFormat;
wgpu::Buffer indirectBuffer =
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, {3, 1, 0, 0});
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.DrawIndirect(indirectBuffer, 0);
LoseDeviceForTesting();
pass.End();
}
// Attempting to set an object label after device loss should not cause an error.
TEST_P(DeviceLostTest, SetLabelAfterDeviceLoss) {
DAWN_TEST_UNSUPPORTED_IF(UsesWire());
std::string label = "test";
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::Uniform;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
LoseDeviceForTesting();
buffer.SetLabel(label.c_str());
}
DAWN_INSTANTIATE_TEST(DeviceLostTest,
D3D11Backend(),
D3D12Backend(),
MetalBackend(),
NullBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());
} // anonymous namespace
} // namespace dawn