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// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/WGPUHelpers.h"
namespace dawn {
namespace {
class Packed4x8IntegerDotProductTests : public DawnTest {};
TEST_P(Packed4x8IntegerDotProductTests, Dot4x8Packed) {
const char* computeShader = R"(
struct Buf {
data1 : i32,
data2 : u32,
data3 : i32,
data4 : u32,
}
@group(0) @binding(0) var<storage, read_write> buf : Buf;
struct InputData {
a : u32,
b : u32,
c : u32,
}
@group(0) @binding(1) var<storage, read_write> inputBuf : InputData;
@compute @workgroup_size(1)
fn main() {
let a = inputBuf.a;
let b = inputBuf.b;
let c = inputBuf.c;
buf.data1 = dot4I8Packed(a, b);
buf.data2 = dot4U8Packed(a, b);
buf.data3 = dot4I8Packed(a, c);
buf.data4 = dot4U8Packed(a, c);
}
)";
ASSERT_TRUE(instance.HasWGSLLanguageFeature(wgpu::WGSLFeatureName::Packed4x8IntegerDotProduct));
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = 4 * sizeof(uint32_t);
bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
wgpu::Buffer bufferOut = device.CreateBuffer(&bufferDesc);
wgpu::Buffer inputBuffer = utils::CreateBufferFromData(
device,
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Storage,
{0xFFFEFDFCu, 0xFBFAF9F8u, 0x01020304u});
wgpu::ComputePipelineDescriptor csDesc;
csDesc.compute.module = utils::CreateShaderModule(device, computeShader);
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{
{0, bufferOut},
{1, inputBuffer},
});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.DispatchWorkgroups(1);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
int32_t expected[] = {70, 252998, -30, 2530};
EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<uint32_t*>(expected), bufferOut, 0,
sizeof(expected) / sizeof(int32_t));
}
TEST_P(Packed4x8IntegerDotProductTests, Pack4x8) {
const char* computeShader = R"(
struct Buf {
data1 : u32,
data2 : u32,
data3 : u32,
data4 : u32,
data5 : u32,
data6 : u32,
data7 : u32,
data8 : u32,
}
@group(0) @binding(0) var<storage, read_write> buf : Buf;
struct InputData {
a : vec4i,
b : vec4i,
c : vec4u,
d : vec4u,
}
@group(0) @binding(1) var<storage, read_write> inputBuf : InputData;
@compute @workgroup_size(1)
fn main() {
buf.data1 = pack4xI8(inputBuf.a);
buf.data2 = pack4xI8(inputBuf.b);
buf.data3 = pack4xU8(inputBuf.c);
buf.data4 = pack4xU8(inputBuf.d);
buf.data5 = pack4xI8Clamp(inputBuf.a);
buf.data6 = pack4xI8Clamp(inputBuf.b);
buf.data7 = pack4xU8Clamp(inputBuf.c);
buf.data8 = pack4xU8Clamp(inputBuf.d);
}
)";
ASSERT_TRUE(instance.HasWGSLLanguageFeature(wgpu::WGSLFeatureName::Packed4x8IntegerDotProduct));
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = 8 * sizeof(uint32_t);
bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
wgpu::Buffer bufferOut = device.CreateBuffer(&bufferDesc);
wgpu::Buffer inputBuffer = utils::CreateBufferFromData(
device,
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Storage,
{127, 128, -128, -129, -32768, -32769, 32767, 32768, 1, 2, 3, 4, 0, 254, 255, 65535});
wgpu::ComputePipelineDescriptor csDesc;
csDesc.compute.module = utils::CreateShaderModule(device, computeShader);
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{
{0, bufferOut},
{1, inputBuffer},
});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.DispatchWorkgroups(1);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
uint32_t expected[] = {0x7F80807F, 0x00FFFF00, 0x04030201, 0xFFFFFE00,
0x80807F7F, 0x7F7F8080, 0x04030201, 0xFFFFFE00};
EXPECT_BUFFER_U32_RANGE_EQ(expected, bufferOut, 0, sizeof(expected) / sizeof(uint32_t));
}
TEST_P(Packed4x8IntegerDotProductTests, Unpack4x8) {
const char* computeShader = R"(
struct Buf {
data1 : vec4i,
data2 : vec4i,
data3 : vec4i,
data4 : vec4i,
data5 : vec4u,
data6 : vec4u,
data7 : vec4u,
data8 : vec4u,
}
@group(0) @binding(0) var<storage, read_write> buf : Buf;
struct InputData {
a : u32,
b : u32,
c : u32,
d : u32,
}
@group(0) @binding(1) var<storage, read_write> inputBuf : InputData;
@compute @workgroup_size(1)
fn main() {
buf.data1 = unpack4xI8(inputBuf.a);
buf.data2 = unpack4xI8(inputBuf.b);
buf.data3 = unpack4xI8(inputBuf.c);
buf.data4 = unpack4xI8(inputBuf.d);
buf.data5 = unpack4xU8(inputBuf.a);
buf.data6 = unpack4xU8(inputBuf.b);
buf.data7 = unpack4xU8(inputBuf.c);
buf.data8 = unpack4xU8(inputBuf.d);
}
)";
ASSERT_TRUE(instance.HasWGSLLanguageFeature(wgpu::WGSLFeatureName::Packed4x8IntegerDotProduct));
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = sizeof(uint32_t) * 4 * 8;
bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
wgpu::Buffer bufferOut = device.CreateBuffer(&bufferDesc);
wgpu::Buffer inputBuffer = utils::CreateBufferFromData(
device,
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Storage,
{0x01020304u, 0xFFFEFDFCu, 0x05FB06FAu, 0xF907F808u});
wgpu::ComputePipelineDescriptor csDesc;
csDesc.compute.module = utils::CreateShaderModule(device, computeShader);
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{
{0, bufferOut},
{1, inputBuffer},
});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.DispatchWorkgroups(1);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
int32_t expected[] = {4, 3, 2, 1, -4, -3, -2, -1, -6, 6, -5, 5, 8, -8, 7, -7,
4, 3, 2, 1, 252, 253, 254, 255, 250, 6, 251, 5, 8, 248, 7, 249};
EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<uint32_t*>(expected), bufferOut, 0,
sizeof(expected) / sizeof(int32_t));
}
// DawnTestBase::CreateDeviceImpl always enables allow_unsafe_apis toggle.
DAWN_INSTANTIATE_TEST(Packed4x8IntegerDotProductTests,
D3D11Backend(),
D3D12Backend(),
D3D12Backend({}, {"use_dxc"}),
D3D12Backend({"polyfill_packed_4x8_dot_product"}),
D3D12Backend({"d3d12_polyfill_pack_unpack_4x8"}),
MetalBackend(),
VulkanBackend(),
VulkanBackend({"polyfill_packed_4x8_dot_product"}));
} // anonymous namespace
} // namespace dawn