blob: 331afc21136de78586c73314d4513f42e91eded9 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
#define TINT_ISOLATE_UB(VOLATILE_NAME) \
volatile bool VOLATILE_NAME = true; \
if (VOLATILE_NAME)
struct strided_arr {
/* 0x0000 */ float el;
/* 0x0004 */ tint_array<int8_t, 4> tint_pad;
};
struct strided_arr_1 {
/* 0x0000 */ tint_array<tint_array<strided_arr, 2>, 3> el;
/* 0x0030 */ tint_array<int8_t, 80> tint_pad_1;
};
struct S {
/* 0x0000 */ tint_array<strided_arr_1, 4> a;
};
void assign_and_preserve_padding_4(device strided_arr* const dest, strided_arr value) {
(*(dest)).el = value.el;
}
void assign_and_preserve_padding_3(device tint_array<strided_arr, 2>* const dest, tint_array<strided_arr, 2> value) {
TINT_ISOLATE_UB(tint_volatile_true) for(uint i = 0u; (i < 2u); i = (i + 1u)) {
assign_and_preserve_padding_4(&((*(dest))[i]), value[i]);
}
}
void assign_and_preserve_padding_2(device tint_array<tint_array<strided_arr, 2>, 3>* const dest, tint_array<tint_array<strided_arr, 2>, 3> value) {
TINT_ISOLATE_UB(tint_volatile_true_1) for(uint i = 0u; (i < 3u); i = (i + 1u)) {
assign_and_preserve_padding_3(&((*(dest))[i]), value[i]);
}
}
void assign_and_preserve_padding_1(device strided_arr_1* const dest, strided_arr_1 value) {
assign_and_preserve_padding_2(&((*(dest)).el), value.el);
}
void assign_and_preserve_padding(device tint_array<strided_arr_1, 4>* const dest, tint_array<strided_arr_1, 4> value) {
TINT_ISOLATE_UB(tint_volatile_true_2) for(uint i = 0u; (i < 4u); i = (i + 1u)) {
assign_and_preserve_padding_1(&((*(dest))[i]), value[i]);
}
}
void f_1(device S* const tint_symbol_1) {
tint_array<strided_arr_1, 4> const x_19 = (*(tint_symbol_1)).a;
tint_array<tint_array<strided_arr, 2>, 3> const x_24 = (*(tint_symbol_1)).a[3].el;
tint_array<strided_arr, 2> const x_28 = (*(tint_symbol_1)).a[3].el[2];
float const x_32 = (*(tint_symbol_1)).a[3].el[2][1].el;
tint_array<strided_arr_1, 4> const tint_symbol = tint_array<strided_arr_1, 4>{};
assign_and_preserve_padding(&((*(tint_symbol_1)).a), tint_symbol);
(*(tint_symbol_1)).a[3].el[2][1].el = 5.0f;
return;
}
kernel void f(device S* tint_symbol_2 [[buffer(0)]]) {
f_1(tint_symbol_2);
return;
}