Fix dangling pointer in IndirectDrawMetadata In `IndirectDrawMetadata` (used in `RenderEncoderBase`) all the `IndirectDraw` structs must be cleared before the `EncodingContext` object is destroyed (in `RenderPassEncoder` and `RenderBundleEncoder`). Otherwise any `IndirectDraw.cmd` will become a dangling pointer. Bug: dawn:2349 Change-Id: I020e516e0d93f055f406f6ca10105269534c88d7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/179842 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.