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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_SURFACE_H_
#define SRC_DAWN_NATIVE_SURFACE_H_
#include "dawn/native/Error.h"
#include "dawn/native/Forward.h"
#include "dawn/native/ObjectBase.h"
#include "partition_alloc/pointers/raw_ptr.h"
#include "dawn/native/dawn_platform.h"
#include "dawn/common/Platform.h"
#if DAWN_PLATFORM_IS(WINDOWS)
#include "dawn/native/d3d/d3d_platform.h"
#endif // DAWN_PLATFORM_IS(WINDOWS)
// Forward declare IUnknown
// GetCoreWindow needs to return an IUnknown pointer
// non-windows platforms don't have this type
struct IUnknown;
namespace dawn::native {
ResultOrError<UnpackedPtr<SurfaceDescriptor>> ValidateSurfaceDescriptor(
InstanceBase* instance,
const SurfaceDescriptor* rawDescriptor);
// A surface is a sum types of all the kind of windows Dawn supports. The OS-specific types
// aren't used because they would cause compilation errors on other OSes (or require
// ObjectiveC).
// The surface is also used to store the current swapchain so that we can detach it when it is
// replaced.
class Surface final : public ErrorMonad {
public:
static Ref<Surface> MakeError(InstanceBase* instance);
Surface(InstanceBase* instance, const UnpackedPtr<SurfaceDescriptor>& descriptor);
void SetAttachedSwapChain(SwapChainBase* swapChain);
SwapChainBase* GetAttachedSwapChain();
// These are valid to call on all Surfaces.
enum class Type {
AndroidWindow,
MetalLayer,
WaylandSurface,
WindowsHWND,
WindowsCoreWindow,
WindowsSwapChainPanel,
XlibWindow,
};
Type GetType() const;
InstanceBase* GetInstance() const;
// Valid to call if the type is MetalLayer
void* GetMetalLayer() const;
// Valid to call if the type is Android
void* GetAndroidNativeWindow() const;
// Valid to call if the type is WaylandSurface
void* GetWaylandDisplay() const;
void* GetWaylandSurface() const;
// Valid to call if the type is WindowsHWND
void* GetHInstance() const;
void* GetHWND() const;
// Valid to call if the type is WindowsCoreWindow
IUnknown* GetCoreWindow() const;
// Valid to call if the type is WindowsSwapChainPanel
IUnknown* GetSwapChainPanel() const;
// Valid to call if the type is WindowsXlib
void* GetXDisplay() const;
uint32_t GetXWindow() const;
// Dawn API
wgpu::TextureFormat APIGetPreferredFormat(AdapterBase* adapter) const;
private:
Surface(InstanceBase* instance, ErrorMonad::ErrorTag tag);
~Surface() override;
Ref<InstanceBase> mInstance;
Type mType;
// The swapchain will set this to null when it is destroyed.
Ref<SwapChainBase> mSwapChain;
// MetalLayer
raw_ptr<void> mMetalLayer = nullptr;
// ANativeWindow
raw_ptr<void> mAndroidNativeWindow = nullptr;
// Wayland
raw_ptr<void> mWaylandDisplay = nullptr;
raw_ptr<void> mWaylandSurface = nullptr;
// WindowsHwnd
raw_ptr<void> mHInstance = nullptr;
raw_ptr<void> mHWND = nullptr;
#if defined(DAWN_USE_WINDOWS_UI)
// WindowsCoreWindow
ComPtr<IUnknown> mCoreWindow;
// WindowsSwapChainPanel
ComPtr<IUnknown> mSwapChainPanel;
#endif // defined(DAWN_USE_WINDOWS_UI)
// Xlib
raw_ptr<void> mXDisplay = nullptr;
uint32_t mXWindow = 0;
};
// Not defined in webgpu_absl_format.h/cpp because you can't forward-declare a nested type.
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(Surface::Type value, const absl::FormatConversionSpec& spec, absl::FormatSink* s);
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_SURFACE_H_