Revert "[YCbCr Samplers] Rename SamplerYCbCrVulkanDesc to YCbCrVulkanDesc"

This reverts commit 93d2c7f83a67404504da80411d8c8eb809616f70.

Reason for revert: Rename raced with another CL so now there are
compile errors.

Original change's description:
> [YCbCr Samplers] Rename SamplerYCbCrVulkanDesc to YCbCrVulkanDesc
> Rename SamplerYCbCrVulkanDescriptor to YCbCrVulkanDescriptor prior to
> using it with TextureViewDescriptor.
> Change-Id: I4b3aa734fd98b44e0e64eac7b47ad1aa66f28c15
> Bug: dawn:2476
> Reviewed-on:
> Reviewed-by: Austin Eng <>
> Commit-Queue: Saifuddin Hitawala <>,,,

Change-Id: I027c9e314d3a71977e8333ce95446827ef480cde
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:2476
Commit-Queue: <>
Bot-Commit: <>
Auto-Submit: Austin Eng <>
8 files changed
tree: d0036579b54ca9a5a5b5dc4f4ffb95996938b184
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  22. BUILD.bazel
  24. CMakeLists.txt
  25. CMakeSettings.json
  27. codereview.settings
  29. CPPLINT.cfg
  30. DEPS
  32. go.mod
  33. go.sum
  36. OWNERS
  38. README.chromium
  40. WORKSPACE.bazel

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)


BSD 3-Clause License, please see LICENSE.


This is not an officially supported Google product.