| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/wire/client/Buffer.h" |
| |
| #include <functional> |
| #include <limits> |
| #include <utility> |
| |
| #include "dawn/wire/BufferConsumer_impl.h" |
| #include "dawn/wire/WireCmd_autogen.h" |
| #include "dawn/wire/client/Client.h" |
| #include "dawn/wire/client/Device.h" |
| #include "dawn/wire/client/EventManager.h" |
| #include "partition_alloc/pointers/raw_ptr.h" |
| |
| namespace dawn::wire::client { |
| namespace { |
| WGPUBuffer CreateErrorBufferOOMAtClient(Device* device, const WGPUBufferDescriptor* descriptor) { |
| if (descriptor->mappedAtCreation) { |
| return nullptr; |
| } |
| WGPUBufferDescriptor errorBufferDescriptor = *descriptor; |
| WGPUDawnBufferDescriptorErrorInfoFromWireClient errorInfo = {}; |
| errorInfo.chain.sType = WGPUSType_DawnBufferDescriptorErrorInfoFromWireClient; |
| errorInfo.outOfMemory = true; |
| errorBufferDescriptor.nextInChain = &errorInfo.chain; |
| return GetProcs().deviceCreateErrorBuffer(ToAPI(device), &errorBufferDescriptor); |
| } |
| } // anonymous namespace |
| |
| class Buffer::MapAsyncEvent : public TrackedEvent { |
| public: |
| static constexpr EventType kType = EventType::MapAsync; |
| |
| MapAsyncEvent(const WGPUBufferMapCallbackInfo& callbackInfo, Buffer* buffer) |
| : TrackedEvent(callbackInfo.mode), |
| mCallback(callbackInfo.callback), |
| mUserdata(callbackInfo.userdata), |
| mBuffer(buffer) { |
| DAWN_ASSERT(buffer != nullptr); |
| mBuffer->AddRef(); |
| } |
| |
| ~MapAsyncEvent() override { mBuffer.ExtractAsDangling()->Release(); } |
| |
| EventType GetType() override { return kType; } |
| |
| bool IsPendingRequest(FutureID futureID) { |
| return mBuffer->mPendingMapRequest && mBuffer->mPendingMapRequest->futureID == futureID; |
| } |
| |
| WireResult ReadyHook(FutureID futureID, |
| WGPUBufferMapAsyncStatus status, |
| uint64_t readDataUpdateInfoLength = 0, |
| const uint8_t* readDataUpdateInfo = nullptr) { |
| auto FailRequest = [this]() -> WireResult { |
| mStatus = WGPUBufferMapAsyncStatus_Unknown; |
| return WireResult::FatalError; |
| }; |
| |
| // Handling for different statuses. |
| switch (status) { |
| case WGPUBufferMapAsyncStatus_MappingAlreadyPending: { |
| DAWN_ASSERT(!IsPendingRequest(futureID)); |
| mStatus = status; |
| break; |
| } |
| |
| // For client-side rejection errors, we clear the pending request now since they always |
| // take precedence. |
| case WGPUBufferMapAsyncStatus_DestroyedBeforeCallback: |
| case WGPUBufferMapAsyncStatus_UnmappedBeforeCallback: { |
| mStatus = status; |
| mBuffer->mPendingMapRequest = std::nullopt; |
| break; |
| } |
| |
| case WGPUBufferMapAsyncStatus_Success: { |
| if (!IsPendingRequest(futureID)) { |
| // If a success occurs (which must come from the server), but it does not |
| // correspond to the pending request, the pending request must have been |
| // rejected early and hence the status must be set. |
| DAWN_ASSERT(mStatus); |
| break; |
| } |
| mStatus = status; |
| auto& pending = mBuffer->mPendingMapRequest.value(); |
| if (!pending.type) { |
| return FailRequest(); |
| } |
| switch (*pending.type) { |
| case MapRequestType::Read: { |
| if (readDataUpdateInfoLength > std::numeric_limits<size_t>::max()) { |
| // This is the size of data deserialized from the command stream, which |
| // must be CPU-addressable. |
| return FailRequest(); |
| } |
| |
| // Validate to prevent bad map request; buffer destroyed during map request |
| if (mBuffer->mReadHandle == nullptr) { |
| return FailRequest(); |
| } |
| // Update user map data with server returned data |
| if (!mBuffer->mReadHandle->DeserializeDataUpdate( |
| readDataUpdateInfo, static_cast<size_t>(readDataUpdateInfoLength), |
| pending.offset, pending.size)) { |
| return FailRequest(); |
| } |
| mBuffer->mMappedData = const_cast<void*>(mBuffer->mReadHandle->GetData()); |
| break; |
| } |
| case MapRequestType::Write: { |
| if (mBuffer->mWriteHandle == nullptr) { |
| return FailRequest(); |
| } |
| mBuffer->mMappedData = mBuffer->mWriteHandle->GetData(); |
| break; |
| } |
| } |
| mBuffer->mMappedOffset = pending.offset; |
| mBuffer->mMappedSize = pending.size; |
| break; |
| } |
| |
| // All other statuses are server-side status. |
| default: { |
| if (!IsPendingRequest(futureID)) { |
| break; |
| } |
| mStatus = status; |
| } |
| } |
| return WireResult::Success; |
| } |
| |
| private: |
| void CompleteImpl(FutureID futureID, EventCompletionType completionType) override { |
| WGPUBufferMapAsyncStatus status = completionType == EventCompletionType::Shutdown |
| ? WGPUBufferMapAsyncStatus_DeviceLost |
| : WGPUBufferMapAsyncStatus_Success; |
| if (mStatus) { |
| status = *mStatus; |
| } |
| |
| auto Callback = [this, &status]() { |
| if (mCallback) { |
| mCallback(status, mUserdata.ExtractAsDangling()); |
| } |
| }; |
| |
| if (!IsPendingRequest(futureID)) { |
| DAWN_ASSERT(status != WGPUBufferMapAsyncStatus_Success); |
| return Callback(); |
| } |
| |
| if (status == WGPUBufferMapAsyncStatus_Success) { |
| if (mBuffer->mIsDeviceAlive.expired()) { |
| // If the device lost its last ref before this callback was resolved, we want to |
| // overwrite the status. This is necessary because otherwise dropping the last |
| // device reference could race w.r.t what this callback would see. |
| status = WGPUBufferMapAsyncStatus_DestroyedBeforeCallback; |
| return Callback(); |
| } |
| DAWN_ASSERT(mBuffer->mPendingMapRequest->type); |
| switch (*mBuffer->mPendingMapRequest->type) { |
| case MapRequestType::Read: |
| mBuffer->mMappedState = MapState::MappedForRead; |
| break; |
| case MapRequestType::Write: |
| mBuffer->mMappedState = MapState::MappedForWrite; |
| break; |
| } |
| } |
| mBuffer->mPendingMapRequest = std::nullopt; |
| return Callback(); |
| } |
| |
| WGPUBufferMapCallback mCallback; |
| raw_ptr<void> mUserdata; |
| |
| std::optional<WGPUBufferMapAsyncStatus> mStatus; |
| |
| // Strong reference to the buffer so that when we call the callback we can pass the buffer. |
| raw_ptr<Buffer> mBuffer; |
| }; |
| |
| // static |
| WGPUBuffer Buffer::Create(Device* device, const WGPUBufferDescriptor* descriptor) { |
| Client* wireClient = device->GetClient(); |
| |
| bool mappable = |
| (descriptor->usage & (WGPUBufferUsage_MapRead | WGPUBufferUsage_MapWrite)) != 0 || |
| descriptor->mappedAtCreation; |
| if (mappable && descriptor->size >= std::numeric_limits<size_t>::max()) { |
| return CreateErrorBufferOOMAtClient(device, descriptor); |
| } |
| |
| std::unique_ptr<MemoryTransferService::ReadHandle> readHandle = nullptr; |
| std::unique_ptr<MemoryTransferService::WriteHandle> writeHandle = nullptr; |
| |
| DeviceCreateBufferCmd cmd; |
| cmd.deviceId = device->GetWireId(); |
| cmd.descriptor = descriptor; |
| cmd.readHandleCreateInfoLength = 0; |
| cmd.readHandleCreateInfo = nullptr; |
| cmd.writeHandleCreateInfoLength = 0; |
| cmd.writeHandleCreateInfo = nullptr; |
| |
| size_t readHandleCreateInfoLength = 0; |
| size_t writeHandleCreateInfoLength = 0; |
| if (mappable) { |
| if ((descriptor->usage & WGPUBufferUsage_MapRead) != 0) { |
| // Create the read handle on buffer creation. |
| readHandle.reset( |
| wireClient->GetMemoryTransferService()->CreateReadHandle(descriptor->size)); |
| if (readHandle == nullptr) { |
| return CreateErrorBufferOOMAtClient(device, descriptor); |
| } |
| readHandleCreateInfoLength = readHandle->SerializeCreateSize(); |
| cmd.readHandleCreateInfoLength = readHandleCreateInfoLength; |
| } |
| |
| if ((descriptor->usage & WGPUBufferUsage_MapWrite) != 0 || descriptor->mappedAtCreation) { |
| // Create the write handle on buffer creation. |
| writeHandle.reset( |
| wireClient->GetMemoryTransferService()->CreateWriteHandle(descriptor->size)); |
| if (writeHandle == nullptr) { |
| return CreateErrorBufferOOMAtClient(device, descriptor); |
| } |
| writeHandleCreateInfoLength = writeHandle->SerializeCreateSize(); |
| cmd.writeHandleCreateInfoLength = writeHandleCreateInfoLength; |
| } |
| } |
| |
| // Create the buffer and send the creation command. |
| // This must happen after any potential error buffer creation |
| // as server expects allocating ids to be monotonically increasing |
| Buffer* buffer = wireClient->Make<Buffer>(device->GetEventManagerHandle(), descriptor); |
| buffer->mIsDeviceAlive = device->GetAliveWeakPtr(); |
| |
| if (descriptor->mappedAtCreation) { |
| // If the buffer is mapped at creation, a write handle is created and will be |
| // destructed on unmap if the buffer doesn't have MapWrite usage |
| // The buffer is mapped right now. |
| buffer->mMappedState = MapState::MappedAtCreation; |
| buffer->mMappedOffset = 0; |
| buffer->mMappedSize = buffer->mSize; |
| DAWN_ASSERT(writeHandle != nullptr); |
| buffer->mMappedData = writeHandle->GetData(); |
| } |
| |
| cmd.result = buffer->GetWireHandle(); |
| |
| // clang-format off |
| // Turning off clang format here because for some reason it does not format the |
| // CommandExtensions consistently, making it harder to read. |
| wireClient->SerializeCommand( |
| cmd, |
| CommandExtension{readHandleCreateInfoLength, |
| [&](char* readHandleBuffer) { |
| if (readHandle != nullptr) { |
| // Serialize the ReadHandle into the space after the command. |
| readHandle->SerializeCreate(readHandleBuffer); |
| buffer->mReadHandle = std::move(readHandle); |
| } |
| }}, |
| CommandExtension{writeHandleCreateInfoLength, |
| [&](char* writeHandleBuffer) { |
| if (writeHandle != nullptr) { |
| // Serialize the WriteHandle into the space after the command. |
| writeHandle->SerializeCreate(writeHandleBuffer); |
| buffer->mWriteHandle = std::move(writeHandle); |
| } |
| }}); |
| // clang-format on |
| return ToAPI(buffer); |
| } |
| |
| Buffer::Buffer(const ObjectBaseParams& params, |
| const ObjectHandle& eventManagerHandle, |
| const WGPUBufferDescriptor* descriptor) |
| : ObjectWithEventsBase(params, eventManagerHandle), |
| mSize(descriptor->size), |
| mUsage(static_cast<WGPUBufferUsage>(descriptor->usage)), |
| // This flag is for the write handle created by mappedAtCreation |
| // instead of MapWrite usage. We don't have such a case for read handle. |
| mDestructWriteHandleOnUnmap(descriptor->mappedAtCreation && |
| ((descriptor->usage & WGPUBufferUsage_MapWrite) == 0)) {} |
| |
| Buffer::~Buffer() { |
| FreeMappedData(); |
| } |
| |
| ObjectType Buffer::GetObjectType() const { |
| return ObjectType::Buffer; |
| } |
| |
| void Buffer::SetFutureStatus(WGPUBufferMapAsyncStatus status) { |
| if (!mPendingMapRequest) { |
| return; |
| } |
| DAWN_CHECK(GetEventManager().SetFutureReady<MapAsyncEvent>(mPendingMapRequest->futureID, |
| status) == WireResult::Success); |
| } |
| |
| void Buffer::MapAsync(WGPUMapModeFlags mode, |
| size_t offset, |
| size_t size, |
| WGPUBufferMapCallback callback, |
| void* userdata) { |
| WGPUBufferMapCallbackInfo callbackInfo = {}; |
| callbackInfo.mode = WGPUCallbackMode_AllowSpontaneous; |
| callbackInfo.callback = callback; |
| callbackInfo.userdata = userdata; |
| MapAsyncF(mode, offset, size, callbackInfo); |
| } |
| |
| WGPUFuture Buffer::MapAsyncF(WGPUMapModeFlags mode, |
| size_t offset, |
| size_t size, |
| const WGPUBufferMapCallbackInfo& callbackInfo) { |
| DAWN_ASSERT(GetRefcount() != 0); |
| |
| Client* client = GetClient(); |
| auto [futureIDInternal, tracked] = |
| GetEventManager().TrackEvent(std::make_unique<MapAsyncEvent>(callbackInfo, this)); |
| if (!tracked) { |
| return {futureIDInternal}; |
| } |
| |
| if (mPendingMapRequest) { |
| [[maybe_unused]] auto id = GetEventManager().SetFutureReady<MapAsyncEvent>( |
| futureIDInternal, WGPUBufferMapAsyncStatus_MappingAlreadyPending); |
| return {futureIDInternal}; |
| } |
| |
| // Handle the defaulting of size required by WebGPU. |
| if ((size == WGPU_WHOLE_MAP_SIZE) && (offset <= mSize)) { |
| size = mSize - offset; |
| } |
| |
| // Set up the request structure that will hold information while this mapping is in flight. |
| std::optional<MapRequestType> mapMode; |
| if (mode & WGPUMapMode_Read) { |
| mapMode = MapRequestType::Read; |
| } else if (mode & WGPUMapMode_Write) { |
| mapMode = MapRequestType::Write; |
| } |
| |
| mPendingMapRequest = {futureIDInternal, offset, size, mapMode}; |
| |
| // Serialize the command to send to the server. |
| BufferMapAsyncCmd cmd; |
| cmd.bufferId = GetWireId(); |
| cmd.eventManagerHandle = GetEventManagerHandle(); |
| cmd.future = {futureIDInternal}; |
| cmd.mode = mode; |
| cmd.offset = offset; |
| cmd.size = size; |
| |
| client->SerializeCommand(cmd); |
| return {futureIDInternal}; |
| } |
| |
| WireResult Client::DoBufferMapAsyncCallback(ObjectHandle eventManager, |
| WGPUFuture future, |
| WGPUBufferMapAsyncStatus status, |
| uint64_t readDataUpdateInfoLength, |
| const uint8_t* readDataUpdateInfo) { |
| return GetEventManager(eventManager) |
| .SetFutureReady<Buffer::MapAsyncEvent>(future.id, status, readDataUpdateInfoLength, |
| readDataUpdateInfo); |
| } |
| |
| void* Buffer::GetMappedRange(size_t offset, size_t size) { |
| if (!IsMappedForWriting() || !CheckGetMappedRangeOffsetSize(offset, size)) { |
| return nullptr; |
| } |
| return static_cast<uint8_t*>(mMappedData) + offset; |
| } |
| |
| const void* Buffer::GetConstMappedRange(size_t offset, size_t size) { |
| if (!(IsMappedForWriting() || IsMappedForReading()) || |
| !CheckGetMappedRangeOffsetSize(offset, size)) { |
| return nullptr; |
| } |
| return static_cast<uint8_t*>(mMappedData) + offset; |
| } |
| |
| void Buffer::Unmap() { |
| // Invalidate the local pointer, and cancel all other in-flight requests that would |
| // turn into errors anyway (you can't double map). This prevents race when the following |
| // happens, where the application code would have unmapped a buffer but still receive a |
| // callback: |
| // - Client -> Server: MapRequest1, Unmap, MapRequest2 |
| // - Server -> Client: Result of MapRequest1 |
| // - Unmap locally on the client |
| // - Server -> Client: Result of MapRequest2 |
| Client* client = GetClient(); |
| |
| if (IsMappedForWriting()) { |
| // Writes need to be flushed before Unmap is sent. Unmap calls all associated |
| // in-flight callbacks which may read the updated data. |
| |
| // Get the serialization size of data update writes. |
| size_t writeDataUpdateInfoLength = |
| mWriteHandle->SizeOfSerializeDataUpdate(mMappedOffset, mMappedSize); |
| |
| BufferUpdateMappedDataCmd cmd; |
| cmd.bufferId = GetWireId(); |
| cmd.writeDataUpdateInfoLength = writeDataUpdateInfoLength; |
| cmd.writeDataUpdateInfo = nullptr; |
| cmd.offset = mMappedOffset; |
| cmd.size = mMappedSize; |
| |
| client->SerializeCommand( |
| cmd, CommandExtension{writeDataUpdateInfoLength, [&](char* writeHandleBuffer) { |
| // Serialize flush metadata into the space after the command. |
| // This closes the handle for writing. |
| mWriteHandle->SerializeDataUpdate(writeHandleBuffer, |
| cmd.offset, cmd.size); |
| }}); |
| |
| // If mDestructWriteHandleOnUnmap is true, that means the write handle is merely |
| // for mappedAtCreation usage. It is destroyed on unmap after flush to server |
| // instead of at buffer destruction. |
| if (mDestructWriteHandleOnUnmap) { |
| mMappedData = nullptr; |
| mWriteHandle = nullptr; |
| if (mReadHandle) { |
| // If it's both mappedAtCreation and MapRead we need to reset |
| // mData to readHandle's GetData(). This could be changed to |
| // merging read/write handle in future |
| mMappedData = const_cast<void*>(mReadHandle->GetData()); |
| } |
| } |
| } |
| |
| // Free map access tokens |
| mMappedState = MapState::Unmapped; |
| mMappedOffset = 0; |
| mMappedSize = 0; |
| |
| BufferUnmapCmd cmd; |
| cmd.self = ToAPI(this); |
| client->SerializeCommand(cmd); |
| |
| SetFutureStatus(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback); |
| } |
| |
| void Buffer::Destroy() { |
| Client* client = GetClient(); |
| |
| // Remove the current mapping and destroy Read/WriteHandles. |
| FreeMappedData(); |
| |
| BufferDestroyCmd cmd; |
| cmd.self = ToAPI(this); |
| client->SerializeCommand(cmd); |
| |
| SetFutureStatus(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback); |
| } |
| |
| WGPUBufferUsage Buffer::GetUsage() const { |
| return mUsage; |
| } |
| |
| uint64_t Buffer::GetSize() const { |
| return mSize; |
| } |
| |
| WGPUBufferMapState Buffer::GetMapState() const { |
| switch (mMappedState) { |
| case MapState::MappedForRead: |
| case MapState::MappedForWrite: |
| case MapState::MappedAtCreation: |
| return WGPUBufferMapState_Mapped; |
| case MapState::Unmapped: |
| if (mPendingMapRequest) { |
| return WGPUBufferMapState_Pending; |
| } else { |
| return WGPUBufferMapState_Unmapped; |
| } |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| bool Buffer::IsMappedForReading() const { |
| return mMappedState == MapState::MappedForRead; |
| } |
| |
| bool Buffer::IsMappedForWriting() const { |
| return mMappedState == MapState::MappedForWrite || mMappedState == MapState::MappedAtCreation; |
| } |
| |
| bool Buffer::CheckGetMappedRangeOffsetSize(size_t offset, size_t size) const { |
| if (offset % 8 != 0 || offset < mMappedOffset || offset > mSize) { |
| return false; |
| } |
| |
| size_t rangeSize = size == WGPU_WHOLE_MAP_SIZE ? mSize - offset : size; |
| |
| if (rangeSize % 4 != 0 || rangeSize > mMappedSize) { |
| return false; |
| } |
| |
| size_t offsetInMappedRange = offset - mMappedOffset; |
| return offsetInMappedRange <= mMappedSize - rangeSize; |
| } |
| |
| void Buffer::FreeMappedData() { |
| #if defined(DAWN_ENABLE_ASSERTS) |
| // When in "debug" mode, 0xCA-out the mapped data when we free it so that in we can detect |
| // use-after-free of the mapped data. This is particularly useful for WebGPU test about the |
| // interaction of mapping and GC. |
| if (mMappedData) { |
| memset(static_cast<uint8_t*>(mMappedData) + mMappedOffset, 0xCA, mMappedSize); |
| } |
| #endif // defined(DAWN_ENABLE_ASSERTS) |
| |
| mMappedOffset = 0; |
| mMappedSize = 0; |
| mMappedData = nullptr; |
| mReadHandle = nullptr; |
| mWriteHandle = nullptr; |
| mMappedState = MapState::Unmapped; |
| } |
| |
| } // namespace dawn::wire::client |