| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NODE_BINDING_GPUCOMPUTEPASSENCODER_H_ |
| #define SRC_DAWN_NODE_BINDING_GPUCOMPUTEPASSENCODER_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "dawn/native/DawnNative.h" |
| #include "dawn/webgpu_cpp.h" |
| #include "src/dawn/node/interop/NodeAPI.h" |
| #include "src/dawn/node/interop/WebGPU.h" |
| |
| namespace wgpu::binding { |
| |
| // GPUComputePassEncoder is an implementation of interop::GPUComputePassEncoder that wraps a |
| // wgpu::ComputePassEncoder. |
| class GPUComputePassEncoder final : public interop::GPUComputePassEncoder { |
| public: |
| GPUComputePassEncoder(const wgpu::ComputePassDescriptor& desc, wgpu::ComputePassEncoder enc); |
| |
| // Implicit cast operator to Dawn GPU object |
| inline operator const wgpu::ComputePassEncoder&() const { return enc_; } |
| |
| // interop::GPUComputePassEncoder interface compliance |
| void setPipeline(Napi::Env, interop::Interface<interop::GPUComputePipeline> pipeline) override; |
| void dispatchWorkgroups(Napi::Env, |
| interop::GPUSize32 workgroupCountX, |
| interop::GPUSize32 workgroupCountY, |
| interop::GPUSize32 workgroupCountZ) override; |
| void dispatchWorkgroupsIndirect(Napi::Env, |
| interop::Interface<interop::GPUBuffer> indirectBuffer, |
| interop::GPUSize64 indirectOffset) override; |
| void end(Napi::Env) override; |
| void setBindGroup(Napi::Env, |
| interop::GPUIndex32 index, |
| std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup, |
| std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) override; |
| void setBindGroup(Napi::Env, |
| interop::GPUIndex32 index, |
| std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup, |
| interop::Uint32Array dynamicOffsetsData, |
| interop::GPUSize64 dynamicOffsetsDataStart, |
| interop::GPUSize32 dynamicOffsetsDataLength) override; |
| void pushDebugGroup(Napi::Env, std::string groupLabel) override; |
| void popDebugGroup(Napi::Env) override; |
| void insertDebugMarker(Napi::Env, std::string markerLabel) override; |
| std::string getLabel(Napi::Env) override; |
| void setLabel(Napi::Env, std::string value) override; |
| |
| private: |
| wgpu::ComputePassEncoder enc_; |
| std::string label_; |
| }; |
| |
| } // namespace wgpu::binding |
| |
| #endif // SRC_DAWN_NODE_BINDING_GPUCOMPUTEPASSENCODER_H_ |