blob: 4f75331eb5c14702290d30d15f702b15e70344ee [file] [log] [blame] [edit]
Texture2DArray<float4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureLoad_96efd5() {
float4 res = arg_0.Load(uint4(uint3((1u).xx, 1u), 1u));
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_96efd5();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_96efd5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_96efd5();
return;
}