blob: 0c6ee4ea5fe8c30fc855cec5dc682ca3b69b0268 [file] [log] [blame] [edit]
Texture2DArray<float4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureLoad_3c96e8() {
int2 arg_1 = (1).xx;
uint arg_2 = 1u;
uint arg_3 = 1u;
float4 res = arg_0.Load(int4(int3(arg_1, int(arg_2)), int(arg_3)));
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_3c96e8();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_3c96e8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_3c96e8();
return;
}