blob: c6abca8c270e32f6d4dd00ab3026aad005ff41ad [file] [log] [blame] [edit]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:1110 internal compiler error: %b1 = block { # root
%arg_0:ptr<handle, texture_storage_1d<rgba8sint, read_write>, read> = var @binding_point(1, 0)
%prevent_dce:ptr<storage, vec4<i32>, read_write> = var @binding_point(2, 0)
}
%textureLoad_74a387 = func():void -> %b2 {
%b2 = block {
%arg_1:ptr<function, u32, read_write> = var, 1u
%5:texture_storage_1d<rgba8sint, read_write> = load %arg_0
%6:u32 = load %arg_1
%7:vec4<i32> = textureLoad %5, %6
%res:ptr<function, vec4<i32>, read_write> = var, %7
%9:vec4<i32> = load %res
store %prevent_dce, %9
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] -> %b3 {
%b3 = block {
%11:void = call %textureLoad_74a387
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void -> %b4 {
%b4 = block {
%13:void = call %textureLoad_74a387
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void -> %b5 {
%b5 = block {
%15:void = call %textureLoad_74a387
ret
}
}
invalid access control for storage texture
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************