blob: 0ed7f9df2e1128f6153ee867d2b8e157cc933478 [file] [log] [blame] [edit]
Texture2DArray arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureLoad_cb57c2() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
int arg_3 = 1;
float res = arg_0.Load(uint4(uint3(arg_1, arg_2), uint(arg_3))).x;
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_cb57c2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_cb57c2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_cb57c2();
return;
}