commit | e5ef562c1a22d5be201f2970b085bb4d24a6770c | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Wed Nov 27 12:01:25 2024 +0000 |
committer | James Price <jrprice@google.com> | Wed Nov 27 12:01:25 2024 +0000 |
tree | ca714f078be3210880d9bd278f66fea3bb02a57a | |
parent | 1eaa73d0f73a2967b91e59fea5c201d1f87cb448 [diff] |
[M126-LTS] IR: Fix robustness transform on textureLoad of sampled and depth textures For sampled and depth textures, which contain a 'level' argument, the robustness transform is supposed to clamp 'coords' using the dimensions at the clamped level, but it was looking up dimensions at level 0 instead. Bug: 42250751 Bug: 42251045 Bug: 378541479 Change-Id: I0e7fd6148417b248a9b584ae19818e9027306b63 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214514 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> (cherry picked from commit 4eec0a86eb532b7a4111be6bc604bbe45f2b77fe) Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/215455 Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.