commit | aadd6b7ab7add43a0e4d9cc270fd2ad0fcb678cd | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Fri May 24 04:26:36 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 24 04:26:36 2024 +0000 |
tree | a84a634206fcf5cc3e29cbf8868b5ddabc53c5c7 | |
parent | 981b1f4e44d9faaf7700458cb9c70a254ab6fa1a [diff] |
OpenGL: clean up firstInstance handling. Now that we're offsetting instanceID by firstInstance via a shader transform, we can retire the use of glDrawArraysInstancedBaseInstance[ANGLE]. These are unsupported on native ES 3.1 drivers. Also skip some tests if IsCompatibilityMode() for things that are expected to fail in Compat (per-draw-buffer blend state). Bug: 342316802 Change-Id: Ic05bc6467a02a5ead6f0d5409d2515f8ad63cf6e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/189740 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.