| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/tests/unittests/validation/ValidationTest.h" |
| |
| #include "dawn/utils/ComboRenderBundleEncoderDescriptor.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class IndexBufferValidationTest : public ValidationTest { |
| protected: |
| wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format, |
| wgpu::PrimitiveTopology primitiveTopology) { |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( |
| @vertex fn main() -> @builtin(position) vec4f { |
| return vec4f(0.0, 0.0, 0.0, 1.0); |
| })"); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| @fragment fn main() -> @location(0) vec4f { |
| return vec4f(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.primitive.topology = primitiveTopology; |
| descriptor.primitive.stripIndexFormat = format; |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| return device.CreateRenderPipeline(&descriptor); |
| } |
| }; |
| |
| // Test that IndexFormat::Undefined is disallowed. |
| TEST_F(IndexBufferValidationTest, UndefinedIndexFormat) { |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.usage = wgpu::BufferUsage::Index; |
| bufferDesc.size = 256; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); |
| |
| PlaceholderRenderPass renderPass(device); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Undefined); |
| pass.End(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Test that an invalid index format is disallowed. |
| TEST_F(IndexBufferValidationTest, InvalidIndexFormat) { |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.usage = wgpu::BufferUsage::Index; |
| bufferDesc.size = 256; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); |
| |
| PlaceholderRenderPass renderPass(device); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(buffer, static_cast<wgpu::IndexFormat>(404)); |
| pass.End(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Test that for OOB validation of index buffer offset and size. |
| TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) { |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.usage = wgpu::BufferUsage::Index; |
| bufferDesc.size = 256; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); |
| |
| PlaceholderRenderPass renderPass(device); |
| // Control case, using the full buffer, with or without an explicit size is valid. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| // Explicit size |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256); |
| // Implicit size |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, wgpu::kWholeSize); |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, wgpu::kWholeSize); |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, wgpu::kWholeSize); |
| // Implicit size of zero |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, wgpu::kWholeSize); |
| pass.End(); |
| encoder.Finish(); |
| } |
| |
| // Bad case, offset + size is larger than the buffer |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256); |
| pass.End(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Bad case, size is 0 but the offset is larger than the buffer |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0); |
| pass.End(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; |
| renderBundleDesc.colorFormatCount = 1; |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| |
| // Control case, using the full buffer, with or without an explicit size is valid. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| // Explicit size |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256); |
| // Implicit size |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, wgpu::kWholeSize); |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, wgpu::kWholeSize); |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, wgpu::kWholeSize); |
| // Implicit size of zero |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, wgpu::kWholeSize); |
| encoder.Finish(); |
| } |
| |
| // Bad case, offset + size is larger than the buffer |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Bad case, size is 0 but the offset is larger than the buffer |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| |
| // Test that formats given when setting an index buffers must match the format specified on the |
| // pipeline for strip primitive topologies. |
| TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) { |
| wgpu::RenderPipeline pipeline32 = |
| MakeTestPipeline(wgpu::IndexFormat::Uint32, wgpu::PrimitiveTopology::TriangleStrip); |
| wgpu::RenderPipeline pipeline16 = |
| MakeTestPipeline(wgpu::IndexFormat::Uint16, wgpu::PrimitiveTopology::LineStrip); |
| wgpu::RenderPipeline pipelineUndef = |
| MakeTestPipeline(wgpu::IndexFormat::Undefined, wgpu::PrimitiveTopology::LineStrip); |
| |
| wgpu::Buffer indexBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); |
| |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; |
| renderBundleDesc.colorFormatCount = 1; |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| |
| // Expected to fail because pipeline and index formats don't match. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); |
| encoder.SetPipeline(pipeline32); |
| encoder.DrawIndexed(3); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); |
| encoder.SetPipeline(pipeline16); |
| encoder.DrawIndexed(3); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Expected to succeed because pipeline and index formats match. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); |
| encoder.SetPipeline(pipeline16); |
| encoder.DrawIndexed(3); |
| encoder.Finish(); |
| } |
| |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); |
| encoder.SetPipeline(pipeline32); |
| encoder.DrawIndexed(3); |
| encoder.Finish(); |
| } |
| |
| // Expected to fail because pipeline doesn't specify an index format. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); |
| encoder.SetPipeline(pipelineUndef); |
| encoder.DrawIndexed(3); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); |
| encoder.SetPipeline(pipelineUndef); |
| encoder.DrawIndexed(3); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Expected to succeed because non-indexed draw calls don't require a pipeline index format. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetPipeline(pipelineUndef); |
| encoder.Draw(3); |
| encoder.Finish(); |
| } |
| } |
| |
| // Check that the index buffer must have the Index usage. |
| TEST_F(IndexBufferValidationTest, InvalidUsage) { |
| wgpu::Buffer indexBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); |
| wgpu::Buffer copyBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::CopySrc, {0, 1, 2}); |
| |
| PlaceholderRenderPass renderPass(device); |
| // Control case: using the index buffer is valid. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); |
| pass.End(); |
| encoder.Finish(); |
| } |
| // Error case: using the copy buffer is an error. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(copyBuffer, wgpu::IndexFormat::Uint32); |
| pass.End(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; |
| renderBundleDesc.colorFormatCount = 1; |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| // Control case: using the index buffer is valid. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); |
| encoder.Finish(); |
| } |
| // Error case: using the copy buffer is an error. |
| { |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); |
| encoder.SetIndexBuffer(copyBuffer, wgpu::IndexFormat::Uint32); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| |
| // Check the alignment constraint on the index buffer offset. |
| TEST_F(IndexBufferValidationTest, OffsetAlignment) { |
| wgpu::Buffer indexBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); |
| |
| PlaceholderRenderPass renderPass(device); |
| // Control cases: index buffer offset is a multiple of the index format size |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 4); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 0); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 2); |
| pass.End(); |
| encoder.Finish(); |
| } |
| |
| // Error case: index buffer offset isn't a multiple of 4 for IndexFormat::Uint32 |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 2); |
| pass.End(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| // Error case: index buffer offset isn't a multiple of 2 for IndexFormat::Uint16 |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 1); |
| pass.End(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn |