| // flags: --hlsl_shader_model 62 | |
| enable f16; | |
| @compute @workgroup_size(1) | |
| fn f() { | |
| let a = mat2x4<f16>(vec4<f16>(1.h, 2.h, 3.h, 4.h), vec4<f16>(5.h, 6.h, 7.h, 8.h)); | |
| let b = mat4x2<f16>(vec2<f16>(-1.h, -2.h), vec2<f16>(-3.h, -4.h), vec2<f16>(-5.h, -6.h), vec2<f16>(-7.h, -8.h)); | |
| let r : mat4x4<f16> = a * b; | |
| } |