| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_1 { | |
| float4 value [[position]]; | |
| }; | |
| float4 tint_symbol_inner(uint b) { | |
| return float4(float(b)); | |
| } | |
| vertex tint_symbol_1 tint_symbol(uint b [[instance_id]]) { | |
| float4 const inner_result = tint_symbol_inner(b); | |
| tint_symbol_1 wrapper_result = {}; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |