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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <limits>
#include <memory>
#include <vector>
#include "dawn/common/Platform.h"
#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "gmock/gmock.h"
using testing::_;
using testing::InvokeWithoutArgs;
class MockBufferMapAsyncCallback {
public:
MOCK_METHOD(void, Call, (WGPUBufferMapAsyncStatus status, void* userdata));
};
static std::unique_ptr<MockBufferMapAsyncCallback> mockBufferMapAsyncCallback;
static void ToMockBufferMapAsyncCallback(WGPUBufferMapAsyncStatus status, void* userdata) {
mockBufferMapAsyncCallback->Call(status, userdata);
}
class BufferValidationTest : public ValidationTest {
protected:
wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = wgpu::BufferUsage::MapRead;
return device.CreateBuffer(&descriptor);
}
wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = wgpu::BufferUsage::MapWrite;
return device.CreateBuffer(&descriptor);
}
wgpu::Buffer BufferMappedAtCreation(uint64_t size, wgpu::BufferUsage usage) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = usage;
descriptor.mappedAtCreation = true;
return device.CreateBuffer(&descriptor);
}
void AssertMapAsyncError(wgpu::Buffer buffer, wgpu::MapMode mode, size_t offset, size_t size) {
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_ValidationError, _))
.Times(1);
ASSERT_DEVICE_ERROR(
buffer.MapAsync(mode, offset, size, ToMockBufferMapAsyncCallback, nullptr));
}
wgpu::Queue queue;
void SetUp() override {
ValidationTest::SetUp();
mockBufferMapAsyncCallback = std::make_unique<MockBufferMapAsyncCallback>();
queue = device.GetQueue();
}
void TearDown() override {
// Delete mocks so that expectations are checked
mockBufferMapAsyncCallback = nullptr;
ValidationTest::TearDown();
}
};
// Test case where creation should succeed
TEST_F(BufferValidationTest, CreationSuccess) {
// Success
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::Uniform;
device.CreateBuffer(&descriptor);
}
}
// Test case where creation should succeed
TEST_F(BufferValidationTest, CreationMaxBufferSize) {
// Success when at limit
{
wgpu::BufferDescriptor descriptor;
descriptor.size = GetSupportedLimits().limits.maxBufferSize;
descriptor.usage = wgpu::BufferUsage::Uniform;
device.CreateBuffer(&descriptor);
}
// Error once it is pass the (default) limit on the device. (Note that MaxLimitTests tests at
// max possible limit given the adapters.)
{
wgpu::BufferDescriptor descriptor;
ASSERT_TRUE(GetSupportedLimits().limits.maxBufferSize <
std::numeric_limits<uint32_t>::max());
descriptor.size = GetSupportedLimits().limits.maxBufferSize + 1;
descriptor.usage = wgpu::BufferUsage::Uniform;
ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
}
}
// Test restriction on usages must not be None (0)
TEST_F(BufferValidationTest, CreationMapUsageNotZero) {
// Zero (None) usage is an error
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::None;
ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
}
}
// Test restriction on usages allowed with MapRead and MapWrite
TEST_F(BufferValidationTest, CreationMapUsageRestrictions) {
// MapRead with CopyDst is ok
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
device.CreateBuffer(&descriptor);
}
// MapRead with something else is an error
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::Uniform;
ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
}
// MapWrite with CopySrc is ok
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
device.CreateBuffer(&descriptor);
}
// MapWrite with something else is an error
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::Uniform;
ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
}
}
// Test the success case for mapping buffer for reading
TEST_F(BufferValidationTest, MapAsync_ReadSuccess) {
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
WaitForAllOperations(device);
buf.Unmap();
}
// Test the success case for mapping buffer for writing
TEST_F(BufferValidationTest, MapAsync_WriteSuccess) {
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
WaitForAllOperations(device);
buf.Unmap();
}
// Test map async with a buffer that's an error
TEST_F(BufferValidationTest, MapAsync_ErrorBuffer) {
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite;
wgpu::Buffer buffer;
ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&desc));
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
// Test map async with an invalid offset and size alignment.
TEST_F(BufferValidationTest, MapAsync_OffsetSizeAlignment) {
// Control case, offset aligned to 8 and size to 4 is valid
{
wgpu::Buffer buffer = CreateMapReadBuffer(12);
buffer.MapAsync(wgpu::MapMode::Read, 8, 4, nullptr, nullptr);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(12);
buffer.MapAsync(wgpu::MapMode::Write, 8, 4, nullptr, nullptr);
}
// Error case, offset aligned to 4 is an error.
{
wgpu::Buffer buffer = CreateMapReadBuffer(12);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 4, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(12);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 4, 4);
}
// Error case, size aligned to 2 is an error.
{
wgpu::Buffer buffer = CreateMapReadBuffer(8);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 6);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 6);
}
}
// Test map async with an invalid offset and size OOB checks
TEST_F(BufferValidationTest, MapAsync_OffsetSizeOOB) {
// Valid case: full buffer is ok.
{
wgpu::Buffer buffer = CreateMapReadBuffer(8);
buffer.MapAsync(wgpu::MapMode::Read, 0, 8, nullptr, nullptr);
}
// Valid case: range in the middle of the buffer is ok.
{
wgpu::Buffer buffer = CreateMapReadBuffer(16);
buffer.MapAsync(wgpu::MapMode::Read, 8, 4, nullptr, nullptr);
}
// Valid case: empty range at the end of the buffer is ok.
{
wgpu::Buffer buffer = CreateMapReadBuffer(8);
buffer.MapAsync(wgpu::MapMode::Read, 8, 0, nullptr, nullptr);
}
// Error case, offset is larger than the buffer size (even if size is 0).
{
wgpu::Buffer buffer = CreateMapReadBuffer(12);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 16, 0);
}
// Error case, offset + size is larger than the buffer
{
wgpu::Buffer buffer = CreateMapReadBuffer(12);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 8, 8);
}
// Error case, offset + size is larger than the buffer, overflow case.
{
wgpu::Buffer buffer = CreateMapReadBuffer(12);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 8,
std::numeric_limits<size_t>::max() & ~size_t(7));
}
}
// Test map async with a buffer that has the wrong usage
TEST_F(BufferValidationTest, MapAsync_WrongUsage) {
{
wgpu::BufferDescriptor desc;
desc.usage = wgpu::BufferUsage::Vertex;
desc.size = 4;
wgpu::Buffer buffer = device.CreateBuffer(&desc);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
}
// Test map async with a wrong mode
TEST_F(BufferValidationTest, MapAsync_WrongMode) {
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::None, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::Read | wgpu::MapMode::Write, 0, 4);
}
}
// Test map async with a buffer that's already mapped
TEST_F(BufferValidationTest, MapAsync_AlreadyMapped) {
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
buffer.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
WaitForAllOperations(device);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
{
wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::MapRead);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
buffer.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
WaitForAllOperations(device);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
{
wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::MapWrite);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
}
// Test MapAsync() immediately causes a pending map error
TEST_F(BufferValidationTest, MapAsync_PendingMap) {
// Read + overlapping range
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
// The first map async call should succeed while the second one should fail
buffer.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, this);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_MappingAlreadyPending, this + 1))
.Times(1);
buffer.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, this + 1);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this))
.Times(1);
WaitForAllOperations(device);
}
// Read + non-overlapping range
{
wgpu::Buffer buffer = CreateMapReadBuffer(16);
// The first map async call should succeed while the second one should fail
buffer.MapAsync(wgpu::MapMode::Read, 0, 8, ToMockBufferMapAsyncCallback, this);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_MappingAlreadyPending, this + 1))
.Times(1);
buffer.MapAsync(wgpu::MapMode::Read, 8, 8, ToMockBufferMapAsyncCallback, this + 1);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this))
.Times(1);
WaitForAllOperations(device);
}
// Write + overlapping range
{
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
// The first map async call should succeed while the second one should fail
buffer.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, this);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_MappingAlreadyPending, this + 1))
.Times(1);
buffer.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, this + 1);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this))
.Times(1);
WaitForAllOperations(device);
}
// Write + non-overlapping range
{
wgpu::Buffer buffer = CreateMapWriteBuffer(16);
// The first map async call should succeed while the second one should fail
buffer.MapAsync(wgpu::MapMode::Write, 0, 8, ToMockBufferMapAsyncCallback, this);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_MappingAlreadyPending, this + 1))
.Times(1);
buffer.MapAsync(wgpu::MapMode::Write, 8, 8, ToMockBufferMapAsyncCallback, this + 1);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this))
.Times(1);
WaitForAllOperations(device);
}
}
// Test map async with a buffer that's destroyed
TEST_F(BufferValidationTest, MapAsync_Destroy) {
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
buffer.Destroy();
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
buffer.Destroy();
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
}
// Test map async but unmapping before the result is ready.
TEST_F(BufferValidationTest, MapAsync_UnmapBeforeResult) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback, _))
.Times(1);
buf.Unmap();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback, _))
.Times(1);
buf.Unmap();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
}
// When a MapAsync is cancelled with Unmap it might still be in flight, test doing a new request
// works as expected and we don't get the cancelled request's data.
TEST_F(BufferValidationTest, MapAsync_UnmapBeforeResultAndMapAgain) {
{
wgpu::Buffer buf = CreateMapReadBuffer(16);
buf.MapAsync(wgpu::MapMode::Read, 0, 8, ToMockBufferMapAsyncCallback, this + 0);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback, this + 0))
.Times(1);
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Read, 8, 8, ToMockBufferMapAsyncCallback, this + 1);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this + 1))
.Times(1);
WaitForAllOperations(device);
// Check that only the second MapAsync had an effect
ASSERT_EQ(nullptr, buf.GetConstMappedRange(0));
ASSERT_NE(nullptr, buf.GetConstMappedRange(8));
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(16);
buf.MapAsync(wgpu::MapMode::Write, 0, 8, ToMockBufferMapAsyncCallback, this + 0);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback, this + 0))
.Times(1);
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Write, 8, 8, ToMockBufferMapAsyncCallback, this + 1);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this + 1))
.Times(1);
WaitForAllOperations(device);
// Check that only the second MapAsync had an effect
ASSERT_EQ(nullptr, buf.GetConstMappedRange(0));
ASSERT_NE(nullptr, buf.GetConstMappedRange(8));
}
}
// Test map async but destroying before the result is ready.
TEST_F(BufferValidationTest, MapAsync_DestroyBeforeResult) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback, _))
.Times(1);
buf.Destroy();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback, _))
.Times(1);
buf.Destroy();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
}
// Test that the MapCallback isn't fired twice when unmap() is called inside the callback
TEST_F(BufferValidationTest, MapAsync_UnmapCalledInCallback) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&] { buf.Unmap(); }));
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&] { buf.Unmap(); }));
WaitForAllOperations(device);
}
}
// Test that the MapCallback isn't fired twice when destroy() is called inside the callback
TEST_F(BufferValidationTest, MapAsync_DestroyCalledInCallback) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&] { buf.Destroy(); }));
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&] { buf.Destroy(); }));
WaitForAllOperations(device);
}
}
// Test MapAsync call in MapAsync success callback
// This test is disabled now because there seems to be a reeantrancy bug in the
// FlushWire call. See https://dawn-review.googlesource.com/c/dawn/+/116220 for the details.
TEST_F(BufferValidationTest, DISABLED_MapAsync_MapAsyncInMapAsyncSuccessCallback) {
// Test MapAsync call in MapAsync validation success callback
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&] {
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_ValidationError, _));
// Should cause validation error because of already mapped buffer
ASSERT_DEVICE_ERROR(
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr));
}));
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
WaitForAllOperations(device);
// we need another wire flush to make the MapAsync in the callback to the server
WaitForAllOperations(device);
}
}
// Test MapAsync call in MapAsync rejection callback
TEST_F(BufferValidationTest, MapAsync_MapAsyncInMapAsyncRejectionCallback) {
// Test MapAsync call in MapAsync validation error callback
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_ValidationError, _))
.WillOnce(InvokeWithoutArgs([&] {
// Retry with valid parameter and it should succeed
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _));
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
}));
// Write map mode on read buffer is invalid and it should reject with validation error
ASSERT_DEVICE_ERROR(
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr));
WaitForAllOperations(device);
// we need another wire flush to make the MapAsync in the callback to the server
WaitForAllOperations(device);
}
// Test MapAsync call in MapAsync Unmapped before callback callback
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback, _))
.WillOnce(InvokeWithoutArgs([&] {
// MapAsync call on unmapped buffer should be valid
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _));
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
}));
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
buf.Unmap();
WaitForAllOperations(device);
WaitForAllOperations(device);
}
// Test MapAsync call in MapAsync Destroyed before callback callback
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback, _))
.WillOnce(InvokeWithoutArgs([&] {
// MapAsync call on destroyed buffer should be invalid
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_ValidationError, _));
ASSERT_DEVICE_ERROR(
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr));
}));
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
buf.Destroy();
WaitForAllOperations(device);
WaitForAllOperations(device);
}
}
// Test the success case for mappedAtCreation
TEST_F(BufferValidationTest, MappedAtCreationSuccess) {
BufferMappedAtCreation(4, wgpu::BufferUsage::MapWrite);
}
// Test the success case for mappedAtCreation for a non-mappable usage
TEST_F(BufferValidationTest, NonMappableMappedAtCreationSuccess) {
BufferMappedAtCreation(4, wgpu::BufferUsage::CopySrc);
}
// Test there is an error when mappedAtCreation is set but the size isn't aligned to 4.
TEST_F(BufferValidationTest, MappedAtCreationSizeAlignment) {
ASSERT_DEVICE_ERROR(BufferMappedAtCreation(2, wgpu::BufferUsage::MapWrite));
}
// Test that it is valid to destroy an error buffer
TEST_F(BufferValidationTest, DestroyErrorBuffer) {
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite;
wgpu::Buffer buf;
ASSERT_DEVICE_ERROR(buf = device.CreateBuffer(&desc));
buf.Destroy();
}
// Test that it is valid to Destroy an unmapped buffer
TEST_F(BufferValidationTest, DestroyUnmappedBuffer) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.Destroy();
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.Destroy();
}
}
// Test that it is valid to Destroy a destroyed buffer
TEST_F(BufferValidationTest, DestroyDestroyedBuffer) {
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.Destroy();
buf.Destroy();
}
// Test that it is valid to Unmap an error buffer
TEST_F(BufferValidationTest, UnmapErrorBuffer) {
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite;
wgpu::Buffer buf;
ASSERT_DEVICE_ERROR(buf = device.CreateBuffer(&desc));
buf.Unmap();
}
// Test that it is valid to Unmap a destroyed buffer
TEST_F(BufferValidationTest, UnmapDestroyedBuffer) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.Destroy();
buf.Unmap();
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.Destroy();
buf.Unmap();
}
}
// Test that unmap then mapping a destroyed buffer is an error.
// Regression test for crbug.com/1388920.
TEST_F(BufferValidationTest, MapDestroyedBufferAfterUnmap) {
wgpu::Buffer buffer = CreateMapReadBuffer(4);
buffer.Destroy();
buffer.Unmap();
ASSERT_DEVICE_ERROR(buffer.MapAsync(
wgpu::MapMode::Read, 0, wgpu::kWholeMapSize,
[](WGPUBufferMapAsyncStatus status, void* userdata) {
EXPECT_EQ(WGPUBufferMapAsyncStatus_ValidationError, status);
},
nullptr));
WaitForAllOperations(device);
}
// Test that it is valid to submit a buffer in a queue with a map usage if it is unmapped
TEST_F(BufferValidationTest, SubmitBufferWithMapUsage) {
wgpu::BufferDescriptor descriptorA;
descriptorA.size = 4;
descriptorA.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
wgpu::BufferDescriptor descriptorB;
descriptorB.size = 4;
descriptorB.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
// Test that it is invalid to submit a mapped buffer in a queue
TEST_F(BufferValidationTest, SubmitMappedBuffer) {
wgpu::BufferDescriptor descriptorA;
descriptorA.size = 4;
descriptorA.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
wgpu::BufferDescriptor descriptorB;
descriptorB.size = 4;
descriptorB.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
{
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
bufA.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
WaitForAllOperations(device);
}
{
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
bufB.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
WaitForAllOperations(device);
}
{
wgpu::BufferDescriptor mappedBufferDesc = descriptorA;
mappedBufferDesc.mappedAtCreation = true;
wgpu::Buffer bufA = device.CreateBuffer(&mappedBufferDesc);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
WaitForAllOperations(device);
}
{
wgpu::BufferDescriptor mappedBufferDesc = descriptorB;
mappedBufferDesc.mappedAtCreation = true;
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&mappedBufferDesc);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
WaitForAllOperations(device);
}
}
// Test that it is invalid to submit a destroyed buffer in a queue
TEST_F(BufferValidationTest, SubmitDestroyedBuffer) {
wgpu::BufferDescriptor descriptorA;
descriptorA.size = 4;
descriptorA.usage = wgpu::BufferUsage::CopySrc;
wgpu::BufferDescriptor descriptorB;
descriptorB.size = 4;
descriptorB.usage = wgpu::BufferUsage::CopyDst;
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
bufA.Destroy();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
// Test that a map usage is not required to call Unmap
TEST_F(BufferValidationTest, UnmapWithoutMapUsage) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopyDst;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
buf.Unmap();
}
// Test that it is valid to call Unmap on a buffer that is not mapped
TEST_F(BufferValidationTest, UnmapUnmappedBuffer) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
// Buffer starts unmapped. Unmap shouldn't fail.
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
buf.Unmap();
// Unmapping a second time shouldn't fail.
buf.Unmap();
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
// Buffer starts unmapped. Unmap shouldn't fail.
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
buf.Unmap();
// Unmapping a second time shouldn't fail.
buf.Unmap();
}
}
// Test that it is invalid to call GetMappedRange on an unmapped buffer.
TEST_F(BufferValidationTest, GetMappedRange_OnUnmappedBuffer) {
// Unmapped at creation case.
{
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::CopySrc;
wgpu::Buffer buf = device.CreateBuffer(&desc);
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Unmapped after mappedAtCreation case.
{
wgpu::Buffer buf = BufferMappedAtCreation(4, wgpu::BufferUsage::CopySrc);
buf.Unmap();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Unmapped after MapAsync read case.
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Unmap();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Unmapped after MapAsync write case.
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Unmap();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
}
// Test that it is invalid to call GetMappedRange on a destroyed buffer.
TEST_F(BufferValidationTest, GetMappedRange_OnDestroyedBuffer) {
// Destroyed after creation case.
{
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::CopySrc;
wgpu::Buffer buf = device.CreateBuffer(&desc);
buf.Destroy();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Destroyed after mappedAtCreation case.
{
wgpu::Buffer buf = BufferMappedAtCreation(4, wgpu::BufferUsage::CopySrc);
buf.Destroy();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Destroyed after MapAsync read case.
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Destroy();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Destroyed after MapAsync write case.
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Destroy();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
}
// Test that it is invalid to call GetMappedRange on a buffer after MapAsync for reading
TEST_F(BufferValidationTest, GetMappedRange_NonConstOnMappedForReading) {
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
WaitForAllOperations(device);
ASSERT_EQ(nullptr, buf.GetMappedRange());
}
// Test valid cases to call GetMappedRange on a buffer.
TEST_F(BufferValidationTest, GetMappedRange_ValidBufferStateCases) {
// GetMappedRange after mappedAtCreation case.
{
wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::CopySrc);
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
ASSERT_EQ(buffer.GetConstMappedRange(), buffer.GetMappedRange());
}
// GetMappedRange after MapAsync for reading case.
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
WaitForAllOperations(device);
ASSERT_NE(buf.GetConstMappedRange(), nullptr);
}
// GetMappedRange after MapAsync for writing case.
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
WaitForAllOperations(device);
ASSERT_NE(buf.GetConstMappedRange(), nullptr);
ASSERT_EQ(buf.GetConstMappedRange(), buf.GetMappedRange());
}
}
// Test valid cases to call GetMappedRange on an error buffer.
TEST_F(BufferValidationTest, GetMappedRange_OnErrorBuffer) {
// GetMappedRange after mappedAtCreation a zero-sized buffer returns a non-nullptr.
// This is to check we don't do a malloc(0).
{
wgpu::Buffer buffer;
ASSERT_DEVICE_ERROR(buffer = BufferMappedAtCreation(
0, wgpu::BufferUsage::Storage | wgpu::BufferUsage::MapRead));
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
ASSERT_EQ(buffer.GetConstMappedRange(), buffer.GetMappedRange());
}
// GetMappedRange after mappedAtCreation non-OOM returns a non-nullptr.
{
wgpu::Buffer buffer;
ASSERT_DEVICE_ERROR(buffer = BufferMappedAtCreation(
4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::MapRead));
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
ASSERT_EQ(buffer.GetConstMappedRange(), buffer.GetMappedRange());
}
}
// Test valid cases to call GetMappedRange on an error buffer that's also OOM.
TEST_F(BufferValidationTest, GetMappedRange_OnErrorBuffer_OOM) {
// TODO(crbug.com/dawn/1506): new (std::nothrow) crashes on OOM on Mac ARM64 because libunwind
// doesn't see the previous catchall try-catch.
DAWN_SKIP_TEST_IF(DAWN_PLATFORM_IS(MACOS) && DAWN_PLATFORM_IS(ARM64));
uint64_t kStupidLarge = uint64_t(1) << uint64_t(63);
if (UsesWire()) {
wgpu::Buffer buffer = BufferMappedAtCreation(
kStupidLarge, wgpu::BufferUsage::Storage | wgpu::BufferUsage::MapRead);
ASSERT_EQ(nullptr, buffer.Get());
} else {
wgpu::Buffer buffer;
ASSERT_DEVICE_ERROR(
buffer = BufferMappedAtCreation(
kStupidLarge, wgpu::BufferUsage::Storage | wgpu::BufferUsage::MapRead));
// GetMappedRange after mappedAtCreation OOM case returns nullptr.
ASSERT_EQ(buffer.GetConstMappedRange(), nullptr);
ASSERT_EQ(buffer.GetConstMappedRange(), buffer.GetMappedRange());
}
}
// Test validation of the GetMappedRange parameters
TEST_F(BufferValidationTest, GetMappedRange_OffsetSizeOOB) {
// Valid case: full range is ok
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
buffer.MapAsync(wgpu::MapMode::Write, 0, 8, nullptr, nullptr);
WaitForAllOperations(device);
EXPECT_NE(buffer.GetMappedRange(0, 8), nullptr);
}
// Valid case: full range is ok with defaulted MapAsync size
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
buffer.MapAsync(wgpu::MapMode::Write, 0, wgpu::kWholeMapSize, nullptr, nullptr);
WaitForAllOperations(device);
EXPECT_NE(buffer.GetMappedRange(0, 8), nullptr);
}
// Valid case: full range is ok with defaulted MapAsync size and defaulted GetMappedRangeSize
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
buffer.MapAsync(wgpu::MapMode::Write, 0, wgpu::kWholeMapSize, nullptr, nullptr);
WaitForAllOperations(device);
EXPECT_NE(buffer.GetMappedRange(0, wgpu::kWholeMapSize), nullptr);
}
// Valid case: empty range at the end is ok
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
buffer.MapAsync(wgpu::MapMode::Write, 0, 8, nullptr, nullptr);
WaitForAllOperations(device);
EXPECT_NE(buffer.GetMappedRange(8, 0), nullptr);
}
// Valid case: range in the middle is ok.
{
wgpu::Buffer buffer = CreateMapWriteBuffer(16);
buffer.MapAsync(wgpu::MapMode::Write, 0, 16, nullptr, nullptr);
WaitForAllOperations(device);
EXPECT_NE(buffer.GetMappedRange(8, 4), nullptr);
}
// Error case: offset is larger than the mapped range (even with size = 0)
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
buffer.MapAsync(wgpu::MapMode::Write, 0, 8, nullptr, nullptr);
WaitForAllOperations(device);
EXPECT_EQ(buffer.GetMappedRange(9, 0), nullptr);
EXPECT_EQ(buffer.GetMappedRange(16, 0), nullptr);
EXPECT_EQ(buffer.GetMappedRange(std::numeric_limits<size_t>::max(), 0), nullptr);
}
// Error case: offset is larger than the buffer size (even with size = 0)
{
wgpu::Buffer buffer = CreateMapWriteBuffer(16);
buffer.MapAsync(wgpu::MapMode::Write, 8, 8, nullptr, nullptr);
WaitForAllOperations(device);
EXPECT_EQ(buffer.GetMappedRange(16, 4), nullptr);
EXPECT_EQ(buffer.GetMappedRange(24, 0), nullptr);
EXPECT_EQ(buffer.GetMappedRange(std::numeric_limits<size_t>::max(), 0), nullptr);
}
// Error case: offset + size is larger than the mapped range
{
wgpu::Buffer buffer = CreateMapWriteBuffer(12);
buffer.MapAsync(wgpu::MapMode::Write, 0, 12, nullptr, nullptr);
WaitForAllOperations(device);
EXPECT_EQ(buffer.GetMappedRange(8, 5), nullptr);
EXPECT_EQ(buffer.GetMappedRange(8, 8), nullptr);
}
// Error case: offset + size is larger than the mapped range, overflow case
{
wgpu::Buffer buffer = CreateMapWriteBuffer(12);
buffer.MapAsync(wgpu::MapMode::Write, 0, 12, nullptr, nullptr);
WaitForAllOperations(device);
// set size to (max - 1) to avoid being equal to kWholeMapSize
EXPECT_EQ(buffer.GetMappedRange(8, std::numeric_limits<size_t>::max() - 1), nullptr);
}
// Error case: size is larger than the mapped range when using default kWholeMapSize
{
wgpu::Buffer buffer = CreateMapWriteBuffer(12);
buffer.MapAsync(wgpu::MapMode::Write, 0, 8, nullptr, nullptr);
WaitForAllOperations(device);
EXPECT_EQ(buffer.GetMappedRange(0), nullptr);
}
// Error case: offset is before the start of the range (even with size = 0)
{
wgpu::Buffer buffer = CreateMapWriteBuffer(12);
buffer.MapAsync(wgpu::MapMode::Write, 8, 4, nullptr, nullptr);
WaitForAllOperations(device);
EXPECT_EQ(buffer.GetMappedRange(7, 4), nullptr);
EXPECT_EQ(buffer.GetMappedRange(0, 4), nullptr);
EXPECT_EQ(buffer.GetMappedRange(0, 12), nullptr);
EXPECT_EQ(buffer.GetMappedRange(0, 0), nullptr);
}
}
// Test that the buffer creation parameters are correctly reflected for succesfully created buffers.
TEST_F(BufferValidationTest, CreationParameterReflectionForValidBuffer) {
// Test reflection on two succesfully created but different buffers. The reflected data should
// be different!
{
wgpu::BufferDescriptor desc;
desc.size = 16;
desc.usage = wgpu::BufferUsage::Uniform;
wgpu::Buffer buf = device.CreateBuffer(&desc);
EXPECT_EQ(wgpu::BufferUsage::Uniform, buf.GetUsage());
EXPECT_EQ(16u, buf.GetSize());
}
{
wgpu::BufferDescriptor desc;
desc.size = 32;
desc.usage = wgpu::BufferUsage::Storage;
wgpu::Buffer buf = device.CreateBuffer(&desc);
EXPECT_EQ(wgpu::BufferUsage::Storage, buf.GetUsage());
EXPECT_EQ(32u, buf.GetSize());
}
}
// Test that the buffer creation parameters are correctly reflected for buffers invalid because of
// validation errors.
TEST_F(BufferValidationTest, CreationParameterReflectionForErrorBuffer) {
wgpu::BufferDescriptor desc;
desc.usage = wgpu::BufferUsage::Uniform;
desc.size = 19;
desc.mappedAtCreation = true;
// Error! MappedAtCreation requires size % 4 == 0.
wgpu::Buffer buf;
ASSERT_DEVICE_ERROR(buf = device.CreateBuffer(&desc));
// Reflection data is still exactly what was in the descriptor.
EXPECT_EQ(wgpu::BufferUsage::Uniform, buf.GetUsage());
EXPECT_EQ(19u, buf.GetSize());
}
// Test that the buffer creation parameters are correctly reflected for buffers invalid because of
// OOM.
TEST_F(BufferValidationTest, CreationParameterReflectionForOOMBuffer) {
constexpr uint64_t kAmazinglyLargeSize = 0x1234'5678'90AB'CDEF;
wgpu::BufferDescriptor desc;
desc.usage = wgpu::BufferUsage::Storage;
desc.size = kAmazinglyLargeSize;
// OOM!
wgpu::Buffer buf;
ASSERT_DEVICE_ERROR(buf = device.CreateBuffer(&desc));
// Reflection data is still exactly what was in the descriptor.
EXPECT_EQ(wgpu::BufferUsage::Storage, buf.GetUsage());
EXPECT_EQ(kAmazinglyLargeSize, buf.GetSize());
}
// Test that buffer reflection doesn't show internal usages
TEST_F(BufferValidationTest, CreationParameterReflectionNoInternalUsage) {
wgpu::BufferDescriptor desc;
desc.size = 16;
// QueryResolve also adds kInternalStorageBuffer for processing of queries.
desc.usage = wgpu::BufferUsage::QueryResolve;
wgpu::Buffer buf = device.CreateBuffer(&desc);
// The reflection shouldn't show kInternalStorageBuffer
EXPECT_EQ(wgpu::BufferUsage::QueryResolve, buf.GetUsage());
EXPECT_EQ(16u, buf.GetSize());
}
// Test that GetMapState() shows expected buffer map state
TEST_F(BufferValidationTest, GetMapState) {
// MapRead + MapAsync + Unmap
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_EQ(wgpu::BufferMapState::Pending, buf.GetMapState());
WaitForAllOperations(device);
EXPECT_EQ(wgpu::BufferMapState::Mapped, buf.GetMapState());
buf.Unmap();
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
}
// MapRead + MapAsync + Unmap before the callback
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback, _))
.Times(1);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_EQ(wgpu::BufferMapState::Pending, buf.GetMapState());
buf.Unmap();
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
WaitForAllOperations(device);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
}
// MapRead + MapAsync + Destroy
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_EQ(wgpu::BufferMapState::Pending, buf.GetMapState());
WaitForAllOperations(device);
EXPECT_EQ(wgpu::BufferMapState::Mapped, buf.GetMapState());
buf.Destroy();
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
}
// MapRead + MapAsync + Destroy before the callback
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback, _))
.Times(1);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_EQ(wgpu::BufferMapState::Pending, buf.GetMapState());
buf.Destroy();
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
WaitForAllOperations(device);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
}
// MapWrite + MapAsync + Unmap
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_EQ(wgpu::BufferMapState::Pending, buf.GetMapState());
WaitForAllOperations(device);
EXPECT_EQ(wgpu::BufferMapState::Mapped, buf.GetMapState());
buf.Unmap();
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
}
// MapWrite + MapAsync + Unmap before the callback
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_UnmappedBeforeCallback, _))
.Times(1);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_EQ(wgpu::BufferMapState::Pending, buf.GetMapState());
buf.Unmap();
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
WaitForAllOperations(device);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
}
// MapWrite + MapAsync + Destroy
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_EQ(wgpu::BufferMapState::Pending, buf.GetMapState());
WaitForAllOperations(device);
EXPECT_EQ(wgpu::BufferMapState::Mapped, buf.GetMapState());
buf.Destroy();
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
}
// MapWrite + MapAsync + Destroy before the callback
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
EXPECT_CALL(*mockBufferMapAsyncCallback,
Call(WGPUBufferMapAsyncStatus_DestroyedBeforeCallback, _))
.Times(1);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_EQ(wgpu::BufferMapState::Pending, buf.GetMapState());
buf.Destroy();
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
WaitForAllOperations(device);
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
}
// MappedAtCreation + Unmap
{
wgpu::Buffer buf = BufferMappedAtCreation(4, wgpu::BufferUsage::CopySrc);
EXPECT_EQ(wgpu::BufferMapState::Mapped, buf.GetMapState());
buf.Unmap();
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
}
// MappedAtCreation + Destroy
{
wgpu::Buffer buf = BufferMappedAtCreation(4, wgpu::BufferUsage::CopySrc);
EXPECT_EQ(wgpu::BufferMapState::Mapped, buf.GetMapState());
buf.Destroy();
EXPECT_EQ(wgpu::BufferMapState::Unmapped, buf.GetMapState());
}
}
class BufferMapExtendedUsagesValidationTest : public BufferValidationTest {
protected:
void SetUp() override {
DAWN_SKIP_TEST_IF(UsesWire());
BufferValidationTest::SetUp();
}
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
return {wgpu::FeatureName::BufferMapExtendedUsages};
}
};
// Test that MapRead or MapWrite can be combined with any other usage when creating
// a buffer.
TEST_F(BufferMapExtendedUsagesValidationTest, CreationMapUsageReadOrWriteNoRestrictions) {
constexpr wgpu::BufferUsage kNonMapUsages[] = {
wgpu::BufferUsage::CopySrc, wgpu::BufferUsage::CopyDst, wgpu::BufferUsage::Index,
wgpu::BufferUsage::Vertex, wgpu::BufferUsage::Uniform, wgpu::BufferUsage::Storage,
wgpu::BufferUsage::Indirect, wgpu::BufferUsage::QueryResolve,
};
// MapRead with anything is ok
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
for (const auto otherUsage : kNonMapUsages) {
descriptor.usage = wgpu::BufferUsage::MapRead | otherUsage;
device.CreateBuffer(&descriptor);
}
}
// MapWrite with anything is ok
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
for (const auto otherUsage : kNonMapUsages) {
descriptor.usage = wgpu::BufferUsage::MapWrite | otherUsage;
device.CreateBuffer(&descriptor);
}
}
// MapRead | MapWrite with anything is ok
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
for (const auto otherUsage : kNonMapUsages) {
descriptor.usage =
wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite | otherUsage;
device.CreateBuffer(&descriptor);
}
}
}