| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <vector> |
| |
| #include "dawn/samples/SampleUtils.h" |
| |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/SystemUtils.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| wgpu::Device device; |
| wgpu::Queue queue; |
| wgpu::SwapChain swapchain; |
| |
| wgpu::Buffer vertexBuffer; |
| wgpu::RenderPipeline pipeline; |
| |
| void init() { |
| device = CreateCppDawnDevice(); |
| queue = device.GetQueue(); |
| swapchain = GetSwapChain(); |
| |
| static const float vertexData[12] = { |
| 0.0f, 0.5f, 0.0f, 1.0f, -0.5f, -0.5f, 0.0f, 1.0f, 0.5f, -0.5f, 0.0f, 1.0f, |
| }; |
| vertexBuffer = dawn::utils::CreateBufferFromData(device, vertexData, sizeof(vertexData), |
| wgpu::BufferUsage::Vertex); |
| |
| wgpu::ShaderModule module = dawn::utils::CreateShaderModule(device, R"( |
| @vertex fn vs(@location(0) pos : vec4f) -> @builtin(position) vec4f { |
| return pos; |
| } |
| |
| @fragment fn fs(@builtin(position) FragCoord : vec4f) -> @location(0) vec4f { |
| return vec4f(1, 0, 0, 1); |
| } |
| )"); |
| |
| dawn::utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.layout = nullptr; |
| descriptor.vertex.module = module; |
| descriptor.vertex.bufferCount = 1; |
| descriptor.cBuffers[0].arrayStride = 4 * sizeof(float); |
| descriptor.cBuffers[0].attributeCount = 1; |
| descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4; |
| descriptor.cFragment.module = module; |
| descriptor.cTargets[0].format = GetPreferredSwapChainTextureFormat(); |
| |
| pipeline = device.CreateRenderPipeline(&descriptor); |
| } |
| |
| void frame() { |
| wgpu::TextureView backbufferView = swapchain.GetCurrentTextureView(); |
| dawn::utils::ComboRenderPassDescriptor renderPass({backbufferView}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffer(0, vertexBuffer); |
| pass.Draw(3); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| swapchain.Present(); |
| DoFlush(); |
| } |
| |
| int main(int argc, const char* argv[]) { |
| if (!InitSample(argc, argv)) { |
| return 1; |
| } |
| init(); |
| |
| while (!ShouldQuit()) { |
| frame(); |
| dawn::utils::USleep(16000); |
| } |
| } |