| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/tests/DawnTest.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class AdapterPropertiesD3DTest : public DawnTest {}; |
| |
| // TODO(dawn:2257) test that is is invalid to request AdapterPropertiesD3D if the |
| // feature is not available. |
| |
| // Test that it is possible to query the d3d properties, and it is populated with a valid data. |
| TEST_P(AdapterPropertiesD3DTest, GetD3DProperties) { |
| DAWN_TEST_UNSUPPORTED_IF(!adapter.HasFeature(wgpu::FeatureName::AdapterPropertiesD3D)); |
| |
| wgpu::AdapterProperties properties; |
| wgpu::AdapterPropertiesD3D d3dProperties; |
| properties.nextInChain = &d3dProperties; |
| |
| adapter.GetProperties(&properties); |
| |
| // This is the minimum D3D shader model Dawn supports. |
| EXPECT_GE(d3dProperties.shaderModel, 50u); |
| } |
| |
| DAWN_INSTANTIATE_TEST(AdapterPropertiesD3DTest, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |