commit | 9281ee0a120f1743746e7056c0b79fa1d8699dca | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Fri Jun 28 01:30:56 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 28 01:30:56 2024 +0000 |
tree | ca3fc3669d0cddc0f9b16180f375166218bbfd9f | |
parent | bf1687257a5fe4f5ec8272647f9d477366d9a7e7 [diff] |
Fix Wayland build - mark variables [[maybe_unused]] in SwapChainEGL - move surface creation internals into a lambda to avoid warnings about the early return creating unreachable code Bug: 349881710 Change-Id: Ic5b6526e9f33e1d75d9303ff9f401a2e0363acd7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196195 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.