blob: 2be652329bf1b43ece07728a23c5df8633f5841d [file] [log] [blame] [edit]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(1) var arg_1 : texture_2d<u32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_8fae00() -> vec4<u32> {
var res : vec4<u32> = textureGather(1u, arg_1, arg_2, vec2<f32>(1.0f));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureGather_8fae00();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureGather_8fae00();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : vec4<u32>,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureGather_8fae00();
return out;
}