blob: 6fef82e3173b32f33e23063433d89a808eff447c [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float* prevent_dce;
depth2d<float, access::sample> arg_0;
};
struct VertexOutput {
float4 pos;
float prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float textureLoad_8ccbe3(tint_module_vars_struct tint_module_vars) {
float res = tint_module_vars.arg_0.read(uint2(int2(1)), 1u);
return res;
}
fragment void fragment_main(device float* prevent_dce [[buffer(0)]], depth2d<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_8ccbe3(tint_module_vars);
}
kernel void compute_main(device float* prevent_dce [[buffer(0)]], depth2d<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_8ccbe3(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_8ccbe3(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(depth2d<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v = vertex_main_inner(tint_module_vars);
return vertex_main_outputs{.VertexOutput_pos=v.pos, .VertexOutput_prevent_dce=v.prevent_dce};
}