blob: da4b85c64c963ea1f112a9a886de5113cb4f0e33 [file] [log] [blame] [edit]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
uint textureNumLayers_59eb57() {
uint3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
uint res = tint_tmp.z;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureNumLayers_59eb57()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(textureNumLayers_59eb57()));
return;
}