blob: 301c02be62ef6645340b10be3c5e3690fd3fb446 [file] [log] [blame] [edit]
@group(0) @binding(0) var<storage, read_write> prevent_dce : u32;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8uint, write>;
fn textureNumLayers_61bd23() -> u32 {
var res : u32 = textureNumLayers(arg_0);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureNumLayers_61bd23();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureNumLayers_61bd23();
}