| uint4 tint_insert_bits(uint4 v, uint4 n, uint offset, uint count) { |
| uint e = (offset + count); |
| uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u)); |
| return ((((offset < 32u) ? (n << uint4((offset).xxxx)) : (0u).xxxx) & uint4((mask).xxxx)) | (v & uint4((~(mask)).xxxx))); |
| RWByteAddressBuffer prevent_dce : register(u0); |
| uint4 insertBits_51ede1() { |
| uint4 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3); |
| prevent_dce.Store4(0u, asuint(insertBits_51ede1())); |
| prevent_dce.Store4(0u, asuint(insertBits_51ede1())); |
| nointerpolation uint4 prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = insertBits_51ede1(); |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |