blob: 031e941507a3b0dce4f8dd7d90b5109ca9c54f18 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device uint3* prevent_dce;
texture3d<float, access::sample> arg_0;
};
struct VertexOutput {
float4 pos;
uint3 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
uint3 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
uint3 textureDimensions_0890c6(tint_module_vars_struct tint_module_vars) {
uint arg_1 = 1u;
uint const v = arg_1;
uint const v_1 = tint_module_vars.arg_0.get_width(v);
uint const v_2 = tint_module_vars.arg_0.get_height(v);
uint3 res = uint3(v_1, v_2, tint_module_vars.arg_0.get_depth(v));
return res;
}
fragment void fragment_main(device uint3* prevent_dce [[buffer(0)]], texture3d<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureDimensions_0890c6(tint_module_vars);
}
kernel void compute_main(device uint3* prevent_dce [[buffer(0)]], texture3d<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureDimensions_0890c6(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureDimensions_0890c6(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texture3d<float, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v_3 = vertex_main_inner(tint_module_vars);
return vertex_main_outputs{.VertexOutput_pos=v_3.pos, .VertexOutput_prevent_dce=v_3.prevent_dce};
}