| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| tint_GammaTransferParams gammaDecodeParams; |
| tint_GammaTransferParams gammaEncodeParams; |
| float3x3 gamutConversionMatrix; |
| float3x2 sampleTransform; |
| float3x2 loadTransform; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 visibleSize; |
| float2 plane1CoordFactor; |
| }; |
| |
| struct tint_module_vars_struct { |
| device float4* prevent_dce; |
| texture2d<float, access::sample> arg_0_plane0; |
| texture2d<float, access::sample> arg_0_plane1; |
| const constant tint_ExternalTextureParams* arg_0_params; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| float4 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| float4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| float3 tint_GammaCorrection(float3 v, tint_GammaTransferParams params) { |
| float3 const v_1 = float3(params.G); |
| float3 const v_2 = float3(params.D); |
| float3 const v_3 = abs(v); |
| float3 const v_4 = sign(v); |
| return select((v_4 * (powr(((params.A * v_3) + params.B), v_1) + params.E)), (v_4 * ((params.C * v_3) + params.F)), (v_3 < v_2)); |
| } |
| |
| float4 tint_TextureLoadExternal(texture2d<float, access::sample> plane_0, texture2d<float, access::sample> plane_1, tint_ExternalTextureParams params, uint2 coords) { |
| float2 const v_5 = rint((params.loadTransform * float3(float2(min(coords, params.visibleSize)), 1.0f))); |
| uint2 const v_6 = uint2(v_5); |
| float3 v_7 = 0.0f; |
| float v_8 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| float4 const v_9 = plane_0.read(v_6, 0u); |
| v_7 = v_9.xyz; |
| v_8 = v_9[3u]; |
| } else { |
| float const v_10 = plane_0.read(v_6, 0u)[0u]; |
| v_7 = (float4(v_10, plane_1.read(uint2((v_5 * params.plane1CoordFactor)), 0u).xy, 1.0f) * params.yuvToRgbConversionMatrix); |
| v_8 = 1.0f; |
| } |
| float3 const v_11 = v_7; |
| float3 v_12 = 0.0f; |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| v_12 = tint_GammaCorrection((params.gamutConversionMatrix * tint_GammaCorrection(v_11, params.gammaDecodeParams)), params.gammaEncodeParams); |
| } else { |
| v_12 = v_11; |
| } |
| return float4(v_12, v_8); |
| } |
| |
| float4 textureLoad_8acf41(tint_module_vars_struct tint_module_vars) { |
| int2 arg_1 = int2(1); |
| tint_ExternalTextureParams const v_13 = (*tint_module_vars.arg_0_params); |
| float4 res = tint_TextureLoadExternal(tint_module_vars.arg_0_plane0, tint_module_vars.arg_0_plane1, v_13, uint2(arg_1)); |
| return res; |
| } |
| |
| fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params}; |
| (*tint_module_vars.prevent_dce) = textureLoad_8acf41(tint_module_vars); |
| } |
| |
| kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params}; |
| (*tint_module_vars.prevent_dce) = textureLoad_8acf41(tint_module_vars); |
| } |
| |
| VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = textureLoad_8acf41(tint_module_vars); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main(texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params}; |
| VertexOutput const v_14 = vertex_main_inner(tint_module_vars); |
| return vertex_main_outputs{.VertexOutput_pos=v_14.pos, .VertexOutput_prevent_dce=v_14.prevent_dce}; |
| } |