blob: b99e178b34f459920b8038fc60fc20ce33ffbe55 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 visibleSize;
float2 plane1CoordFactor;
};
struct tint_module_vars_struct {
device float4* prevent_dce;
texture2d<float, access::sample> arg_0_plane0;
texture2d<float, access::sample> arg_0_plane1;
const constant tint_ExternalTextureParams* arg_0_params;
};
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float3 tint_GammaCorrection(float3 v, tint_GammaTransferParams params) {
float3 const v_1 = float3(params.G);
float3 const v_2 = float3(params.D);
float3 const v_3 = abs(v);
float3 const v_4 = sign(v);
return select((v_4 * (powr(((params.A * v_3) + params.B), v_1) + params.E)), (v_4 * ((params.C * v_3) + params.F)), (v_3 < v_2));
}
float4 tint_TextureLoadExternal(texture2d<float, access::sample> plane_0, texture2d<float, access::sample> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 const v_5 = rint((params.loadTransform * float3(float2(min(coords, params.visibleSize)), 1.0f)));
uint2 const v_6 = uint2(v_5);
float3 v_7 = 0.0f;
float v_8 = 0.0f;
if ((params.numPlanes == 1u)) {
float4 const v_9 = plane_0.read(v_6, 0u);
v_7 = v_9.xyz;
v_8 = v_9[3u];
} else {
float const v_10 = plane_0.read(v_6, 0u)[0u];
v_7 = (float4(v_10, plane_1.read(uint2((v_5 * params.plane1CoordFactor)), 0u).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_8 = 1.0f;
}
float3 const v_11 = v_7;
float3 v_12 = 0.0f;
if ((params.doYuvToRgbConversionOnly == 0u)) {
v_12 = tint_GammaCorrection((params.gamutConversionMatrix * tint_GammaCorrection(v_11, params.gammaDecodeParams)), params.gammaEncodeParams);
} else {
v_12 = v_11;
}
return float4(v_12, v_8);
}
float4 textureLoad_8acf41(tint_module_vars_struct tint_module_vars) {
int2 arg_1 = int2(1);
tint_ExternalTextureParams const v_13 = (*tint_module_vars.arg_0_params);
float4 res = tint_TextureLoadExternal(tint_module_vars.arg_0_plane0, tint_module_vars.arg_0_plane1, v_13, uint2(arg_1));
return res;
}
fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params};
(*tint_module_vars.prevent_dce) = textureLoad_8acf41(tint_module_vars);
}
kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params};
(*tint_module_vars.prevent_dce) = textureLoad_8acf41(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_8acf41(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params};
VertexOutput const v_14 = vertex_main_inner(tint_module_vars);
return vertex_main_outputs{.VertexOutput_pos=v_14.pos, .VertexOutput_prevent_dce=v_14.prevent_dce};
}