blob: 88c86fad74a0e0da00d521d2472e4d3c047f54ba [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
float4 textureSample_6e64fb(texture1d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float arg_2 = 1.0f;
float4 res = tint_symbol.sample(tint_symbol_1, arg_2);
return res;
}
fragment void fragment_main(device float4* tint_symbol_2 [[buffer(0)]], texture1d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSample_6e64fb(tint_symbol_3, tint_symbol_4);
return;
}