blob: d3f11fb13130f7add78aaf8a82457ca58b075284 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float4* prevent_dce;
texture2d<float, access::sample> arg_0;
sampler arg_1;
};
float4 textureSample_85c4ba(tint_module_vars_struct tint_module_vars) {
float2 arg_2 = float2(1.0f);
float4 res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, arg_2, int2(1));
return res;
}
fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture2d<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0, .arg_1=arg_1};
(*tint_module_vars.prevent_dce) = textureSample_85c4ba(tint_module_vars);
}