blob: 3b83dc42a26c279d1555e16e3268b71dd9d2fa5a [file] [log] [blame] [edit]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
uniform highp sampler2DArray arg_0_arg_1;
vec4 textureSample_d6b281() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec4 res = texture(arg_0_arg_1, vec3(arg_2, float(arg_3)));
return res;
}
void fragment_main() {
prevent_dce.inner = textureSample_d6b281();
}
void main() {
fragment_main();
return;
}