blob: 889e10efc3ec7c51eb200f899f84de1ac050ee88 [file] [log] [blame] [edit]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_9dbb51() {
float2 arg_2 = (1.0f).xx;
int arg_3 = 1;
float arg_4 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), arg_4, int2((1).xx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_9dbb51()));
return;
}